Skip to main content
  1. Home
  2. Gaming
  3. Features

GTA makes a run for gaming’s triple crown — and will likely achieve it

Add as a preferred source on Google

Grand Theft Auto V was the bestselling game on the PlayStation 3. It was also the bestselling game for the PlayStation 4. And, as improbable as it might seem, it could top the PlayStation 5 when all is said and done.

Sony’s decision to lead off its PS5 unveiling with a seven-year-old game baffled some people. Why show off the future by spotlighting the past? The simple answer is: In this case, the past was (and still is) just too big to ignore.

Recommended Videos

GTA V is not only the bestselling game of all time, it’s the highest-grossing entertainment property. And thanks to the robust addition of GTA Online, it’s a title that continues to evolve and attract players.

“It’s by no means a traditional game,” says P.J. McNealy, CEO of Digital World Research. “This is the new world for mega franchises. This is reliable revenue on an ongoing basis with in-game purchases, and it’s a vibrant world that every other developer wishes they’d developed.”

GTA V started as a single-player game and that component is still a popular part of the game, but the growth of GTA Online has transformed the franchise into something that’s more akin to Fortnite, a multiplayer title that constantly evolves and offers all sorts of ways for players to explore (and spend).

Including the remastered/expanded version of GTA V on the PS5 (and, without doubt, on the Xbox Series X) was, in many ways, a given. Hardcore gamers — the whales of the industry — will be the first to buy new consoles, and Rockstar Games and Take-Two Interactive Software wanted to be sure they could still easily play GTA Online.

“Take-Two wants to migrate those players over to the new consoles, because they know that over time, the number of players on the PS4 and Xbox One is going to shrink, so they need to get people moved over to the PS5 as early as possible,” says Eric Handler, an analyst with MKM Partners.

The bigger question is: How will Rockstar and Take-Two drive new players to the game? In May, the Premium Edition of GTA V was given away for free on the Epic Games Store, with demand so strong that it overwhelmed the servers. Strauss Zelnick, CEO of Take-Two told Digital Trends in May that he believed it was a blend of current owners and newcomers to the franchise who took advantage of that offer.

McNealy says he expects the publisher to move more toward giving away the game to help build the GTA Online audience. Handler, though, notes that the PS5 offer for a free stand-alone version of GTA Online is only a three-month promotion. What happens beyond that is still to be determined. It’s certainly possible that players will be required to buy a copy of the base game to continue playing — something that might annoy some players, but if they’re emotionally invested in the game at that point after three months, something they’ll do.

Handler also says a remaster of Red Dead Redemption 2 is likely on the way as well.

“As Take-Two wants to keep its GTA Online game an evergreen property it would seem logical to assume the same scenario holds true for Red Dead Online,” he says.

The other big question: Is all of this GTA V activity the start of a slow-burn marketing campaign for Grand Theft Auto VI? Rockstar, per usual, has been silent about its next project, though it’s widely assumed to be the next installment in the series.

If that’s true, Handler says it won’t be out anytime soon. Launching a title that big — and that critical to the publisher’s financial health — isn’t something a third-party game maker would do at a system’s launch.

“I think the next installment in the series is being worked on,” he says. “But you’re not going put it out when the installed base of the next-gen consoles is so low. You want to get a critical mass so you can sell 20 million copies.”

McNealy, though, says he doubts Rockstar will release a sixth stand-alone version of the series — or, if so, no time soon.

“You can keep iterating the GTA V base for quite a while and it’s highly profitable,” he says. “The economics are just different today. … Call of Duty has been measured as a franchise as something that can generate over $1 billion in the first month of its release. But GTA has changed the thinking of how valuable a franchise can be as a service instead of just as a seasonal game or annual franchise.”

Chris Morris
Former Digital Trends Contributor
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more