Skip to main content
  1. Home
  2. Gaming
  3. Features

El Paso, Elsewhere pays tribute to Max Payne with style and substance

Add as a preferred source on Google

Ever since it was first announced, I’ve been completely entranced by El Paso, Elsewhere. Developed by Strange Scaffold, the indie shooter looks like the developers of Max Payne were asked to create a Constatine game, and then someone made a PS1 demake of the result. It’s a wild and weird action game that sees its trenchcoat-wearing hero gunning down monsters during slow-motion dives. It’s a premise that sells itself once you watch a trailer of it.

El Paso, Elsewhere - XBOX ANNOUNCEMENT TRAILER

Going into my first hands-on demo with it at this year’s Game Developers Conference, I wanted to know more. I figured I’d know how satisfying its bullet-time action felt within a few minutes, but I hoped to find some extra depth in its intriguing neo-noir story. As I quickly learned from Strange Scaffold studio head Xalavier Nelson Jr., El Paso, Elsewhere is much more than a small-scale Max Payne homage. It’s a richly detailed meditation on race, addiction, and more – all wrapped up in a stylish gameplay system that feels as fun as it looks.

Recommended Videos

Max Payne’s spiritual successor

El Paso, Elsewhere is a third-person shooter that wears its Max Payne influences on its sleeve. From its dark noir monologues to its commitment to black trench coats, there’s no mistaking what the foundation is built on. Though that’s the inspiration, El Paso entirely deviates from the PS2 classic when it comes to its story and structure. Its hero is James Savage, a pill-addicted gunman who’s on a mission to save the world from his vampire ex-girlfriend. That takes him to a small motel that’s somehow defied reality and grown over 46 stories tall.

The levels I played were built like small mazes, filled with vampires, werewolves, and other creatures to blast away. While the slow-motion gunplay most explicitly welcomes its Max Payne comparisons, it almost feels a bit more like Hotline Miami reimagined in 3D. Survival can be incredibly tough, as I had to react quickly in tight hallways or bathrooms. I died a million deaths during my playthrough, with each one teaching me to better prepare for what was around each corner and conserve my limited slow-mo meter carefully.

Image used with permission by copyright holder

When I finally do clear a wave of enemies, it’s like I’ve just finished a gracefully morbid dance. Each slow-mo dive earns its own “oohs” and “aahs” as I sail over a werewolf and blast them with a shotgun or dive away from a vampire’s attack while leaving a trail of uzi fire in my wake. What worked so well for Max Payne works just as well here in a hypnotizingly lo-fi art style.

While the action is as strong as I expected, paying homage to classic shooters while maintaining a wholly unique texture, I’m drawn further the more Nelson Jr makes it clear that there’s substance to the style. For instance, Savage heals himself by popping pills. That isn’t just an empty nod to Max Payne’s healing system; the story will actually grapple with Savage’s very real addiction problem.

Even its hero’s name isn’t just a funny riff on “Max Payne.” Nelson Jr points out that it’s no coincidence that El Paso’s Black hero has “Savage” as a last name. It’s a loaded word that’s historically been used to dehumanize Black people, and the neo-noir story will grapple with that too. None of the small details are accidents. They recontextualize a handful of silly video game decisions, transforming them into powerful narrative tools. The medium is the message.

Image used with permission by copyright holder

At the end of my demo, I walk away with exactly what I hoped to gain going into it. Strange Scaffold isn’t delivering your average indie action game built around a core, gameplay-forward hook. There’s a rich neo-noir underneath all the slow-mo dives, wrapped up in 46 stories of hell-raising, supernatural melodrama. I don’t need to know another detail; I’m ready to lock and load.

El Paso, Elsewhere is scheduled to launch this fall on PC, Xbox One, and Xbox Series X/S.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more