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GDC 2013: ‘Spelunky’ digs up good times on PS3 and PS Vita

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The delightfully sadistic cave-diving randomness of Mossmouth’s Spelunky is officially heading to PlayStation 3 and PS Vita platforms this summer.  Sony’s Adam Boyes, head of publisher relations for SCEA, announced the news at PlayStation Indie Arcade, one of the kickoff parties at 2013’s Game Developer’s Conference in San Francisco, Calif.

Fans can expect a number of platform-exclusive new features, though what these features entail remains a mystery for now. Spelunky creatot Derek Yu, who was on hand at the event, told Polygon that development of the port is in the hands of a different, unnamed studio.

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Spelunky started life as a freeware PC game in 2009, with a beefed up Xbox Live Arcade version following in mid 2012. Sony’s Vita in particular is the perfect home for it though. The mercilessly challenging 2D platformer is founded on short play sessions and frequent restarts. Even without the new stuff, it should be a hoot to play on the go.

Summer really isn’t that far off from now, so stay tuned for more news soon on what sets this new version apart.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
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