Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Suit Filed Against CA Violent Game Ban

Add as a preferred source on Google

The Entertainment Software Association and the Video Software Dealers Association, two video game trade groups, are suing the state of California in an effort to overturn a new law banning the sale of violent video games to minors.

The law, signed by California governor Arnold Schwarzenegger a little over a week ago, bans the sake or rental of violent video games to minors under the age of 17, and required retailers label violent games. Factors the law uses to determine whether the content of a game is violent include “infliction of gratuitous violence upon the victim beyond that necessary to commit the killing, needless mutilation of the victim’s body, and the helplessness of the victim.” Violators would be subject to a $1,000 fine.

Recommended Videos

Similar laws passed this year in Illinois and Michigan and have been proposed in nearly every state; however, a federal district court recent overturned a Washington state law which restricted the sale of violent video games to minors as a violation of the game-makers’ first amendment rights. Similar laws in Indianapolis and Missouri’s St. Louis county were also struck down.

California’s new law would take effect January 1, 2006. Currently, video game retailers in California are under no legal obligation to restrict the sales of violent or mature-themed video games rated for adults; compliance with ratings guidelines is purely voluntary, and some businesses exercise no limits on who can purchase or rent material.

The video game industry has historically argued it is parents’ responsibility to set standards and limits for children, rather than the role of industry or government. However, the industry has fallen out of political favor in recent months following the controversy surrounding Take-Two Interactive’s Grand Theft Auto: San Andreas which was pulled from distribution following the discovering of hidden sex scenes within the game.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
The next Xbox may be backward compatible with every past Xbox generation, if publishers agree
A leaked memo details Microsoft's next console could play games from every Xbox generation, but there's a catch.
Xbox logo

A leaked internal memo suggests the next Xbox console, codenamed Project Helix, could play games from every generation the company has ever released. If true, that would make it the largest game library on any console, especially since it's also said to support PC games.

Backward compatibility for four console generations

Read more
Xbox may have a surprisingly smart plan for keeping physical games alive
Xbox’s leaked roadmap could rescue your old games from the disc-drive grave
Book, Publication, Comics

The fate of physical game discs seems to be set in stone, with an all-digital library becoming increasingly inevitable. Microsoft, though, may at least give Xbox owners a way to bring their shelves full of physical games along for the journey.

A leaked Microsoft roadmap sent to game publishers details the planned rollout of Xbox’s Disc-to-Digital program alongside a much larger backwards-compatibility push. The document reportedly targets August for general availability, October for the full launch of original Xbox games on PC, and a gradual Xbox 360 rollout beginning in 2027.

Read more
Pwnage’s new gaming mouse lets users adjust click force and travel with a screwdriver
The 49-gram Pwnage Vanta also features a movable sensor and 8,000Hz wireless polling
Computer Hardware, Electronics, Hardware

Gaming mice usually let you adjust sensitivity, polling rate, and button assignments through software. Pwnage’s new Vanta goes a step further by letting you physically change how each primary click feels.

The company describes the Vanta as the world’s first lightweight gaming mouse with mechanically adjustable clicks. Turning a pair of screws changes how much force and movement the left and right buttons require, without replacing the switches or adding more electronics.

Read more