Skip to main content
  1. Home
  2. Gaming
  3. Health & Fitness
  4. Legacy Archives

The NCAA isn’t done with EA yet, at least not legally

Add as a preferred source on Google

Following a settlement between Electronic Arts and the Collegiate Licensing Company, and the current and former student athletes suing them (as well as the NCAA), the NCAA has now filed a suit of its own against EA and the CLC. The college sports organization alleges that both EA and the CLC breached their contractual obligations, according to USA Today.

The lawsuit seeks to bar the proposed settlement that EA and the CLC had agreed to with the athletes. It would also drag both companies back into the messy litigation with the NCAA that began when former UCLA basketball player Ed O’Bannon brought a suit against the three organizations. O’Bannon’s suit was later joined by former Arizona State and Nebraska football player Sam Keller.

Recommended Videos

According to the suit filed in Georgia on November 4, the NCAA alleges that both EA and the CLC breached contractual obligations directly relating to the original lawsuit from O’Bannon. One of the claims is that EA did not offer enough liability insurance to cover “pending third-party claims, including for attorneys’ fees that the NCAA has already incurred in defending against those claims.”

The suit would further require EA to cover any future judgments against the NCAA involving EA’s NCAA-licensed games, and it would force EA and the CLC to cover any “reasonable” legal expenses – including those accrued from this new suit itself.

The CLC is also listed in the suit for allegedly failing to grant the NCAA “access to documents and records that the NCAA is entitled to inspect,” as well as not adequately advising EA on the contractual obligations that it allegedly breached.

For the last few years the NCAA, EA, and the CLC have provided a united front in the face of growing criticism and legal pressure over their use of student athletes’ likeness for profit, without compensating the athletes. Earlier this year though, the NCAA elected not to renew its license agreement with EA, effectively ending the NCAA Football games after 15 years. EA vowed to carry on with the help of the CLC and through individual license agreements with schools and conferences, despite resistance from both.

In September, EA introduced Andrew Wilson would be the new CEO, and shortly after the company announced that it would end its college football franchise completely after 20 years, and that it had tentatively settled all outstanding lawsuits with the student athletes.

Along with the O’Bannon and Keller suit that brought the NCAA together with EA and the CLC, EA was also the subject of lawsuits by former West Virginia football player Shawne Alston and former Rutgers player Ryan Hart. Following the appointment of Wilson as EA’s CEO – either because of his involvement or simply to tie up loose ends – EA and the CLC offered $40 million in settlement for all three suits, which seemed to end the matter for the two companies, but left the NCAA as the sole defendant in the O’Bannon and Keller suit.

The NCAA claims that the settlement offer was conducted without its involvement or notice, and that EA and the CLC refused to provide the necessary legal documents. Due to the settlement, the NCAA claims that it “has been harmed, continues to be harmed, and will suffer future harm, from EA’s and CLC’s unlawful actions, including irreparable harm.”

Meanwhile the CLC, which is headquartered in Georgia, claims that this is really an issue between EA and the NCAA. “CLC is caught in the middle of a dispute between NCAA and EA which should not involve us,” Andrew Giangola, a spokesman for CLC told USA Today. “CLC has valued relationships with both the NCAA and EA and while we hope they can soon resolve their dispute, we see no reason for CLC to be involved.”

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more
Xbox is fixing one of the PC app’s biggest annoyances with download speed
A new Smart Download Client promises faster, more consistent download speeds for games and updates.
Xbox's logo used during the Extended Games Showcase

Waiting for a massive Game Pass download to finish could soon become a little less painful. Microsoft has begun testing a new Smart Download Client as part of the latest Xbox Insider Alpha Skip-Ahead update. The feature is designed to speed up game installs and updates by automatically connecting users to the fastest available content server. While it's currently limited to Xbox Insider testers, early reports suggest the improvements are also making their way to the Xbox PC app, potentially solving one of the platform's longest-standing frustrations.

How the Smart Download Client works

Read more