Skip to main content

GPUOpen puts game developers in control of system hardware

amd gpuopen announcement r9 feature
Image used with permission by copyright holder
AMD has announced a new program intended to help game developers get the most out of PC hardware, which will be rolled out next year under the moniker GPUOpen. The company states that the project is a continuation of the same strategy that produced Mantle in conjunction with Star Wars Battlefront developer DICE.

GPUOpen is being designed to give developers better control over a system’s GPU, in an attempt to replicate some of the benefits of low-level access that have proven to be advantageous in the console sphere. AMD describes this as ‘close-to-the-metal’ programming.

In tangible terms, developers can expect to receive direct access to GPU hardware, as well as a host of open source resources. Open source SDKs, effects and libraries will all be made available directly from AMD, and the company states that the ‘superior tools’ offered up by the community will offer significant advantages during development.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

GPUOpen will be accompanied by a new compiler for heterogenous computing. AMD’s new Boltzmann Initiative — named for the 19th Century Austrian physicist — will apparently expand the breadth of developers able to take advantage of heterogeneous systems architecture further than ever before.

AMD is also reaffirming its commitment to Linux, announcing a new open source driver and system runtime for the OS. The driver has been developed with High-Performance Computing in mind, and offers peer-to-peer GPU support, as well as low latency compute dispatch and PCIe data transfers.

It’s expected that AMD will begin distributing samples and libraries to interested parties in early 2016, and an early access program for the Boltzmann Initiative is also scheduled to begin towards the beginning of next year. Developers interested in using GPUOpen are advised to wait for further updates on the project from AMD in the coming months.

Editors' Recommendations

Brad Jones
Former Digital Trends Contributor
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
We played tons of games at GDC 2024. Put these ones on your wish list
A cutscene from Sopa.

Every year at GDC, we play dozens of games that are unlike anything we’ve ever seen before. It’s usually where we find titles that go on to become some of our favorites of the year, like last year’s show-stealing Viewfinder. And while we love finding those surefire hits, our favorite part of the show is discovering the totally unique projects that we can’t stop thinking about.

There was no shortage of those games at and around this year’s show. Over the course of a week, we’d play a host of creative games with totally innovative ideas. There was everything from a Tomagotchi tribute to a creepy horror game about a streamer on the occult dark web. If you’re the kind of person who worries that the gaming industry is out of ideas, this year’s show should alleviate those fears. To celebrate that, we’ve rounded up our favorite games from this year’s show. You’ll find that no two games here look remotely alike – and that’s what makes them so special.
Dungeons of Hinterberg

Read more
Nvidia’s AI game demo puts endless dialogue trees everywhere
An AI game demo produced by Nvidia.

Nvidia did what we all knew was coming -- it made an AI-driven game demo. In Convert Protocol, you play as a detective trying to track down a particular subject at a high-end hotel. The promise is sleuthing through conversations with non-playable characters (NPCs) to get what you need. Except in this demo, you use your microphone and voice to ask questions instead of choosing from a list of preset options.

I saw the demo with a few other journalists in a small private showing. As the demo fired up and Nvidia's Seth Schneider, senior product manager for ACE, took the reigns, I was filled with excitement. We could ask anything; we could do anything. This is the dream for this type of detective game. You don't get to play the role of a detective with a preset list of dialogue options. You get to ask what you want, when you want.

Read more
This new GPU feature is ‘a whole new paradigm’ for PC gaming
RX 7900 XTX slotted into a test bench.

Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most interesting component is Work Graphs, which Microsoft describes as "a whole new paradigm" for graphics cards.

Work Graphs enable GPU-driven work. Normally when you're playing a PC game, there's a relationship between your GPU and CPU. Your CPU gets work ready and sends it to your GPU, and then your GPU executes that work. Work Graphs is an approach that allows your GPU to schedule and execute its own tasks, which has some massive implications for performance.

Read more