Skip to main content
  1. Home
  2. Computing
  3. Gaming
  4. Virtual Reality
  5. News

Oh, what a feeling! Microsoft Research demos tactile virtual reality controller

Add as a preferred source on Google

One thing that can quickly disrupt the immersion of a virtual reality experience is reaching out to touch an object and not being able to. Now, a Microsoft Research team has demonstrated technology that allows users to run their fingers over virtual objects and feel a mechanically actuated rendition of their shape.

While the haptic feedback currently used in many VR experiences is similar to the rumbling of traditional video game controllers, Microsoft’s NormalTouch and TextureTouch relay a little bit more information to the user. Rather than attempt a full physical re-creation of virtual objects, these peripherals just replicate what is passing under the player’s pointer finger at a given time.

Recommended Videos

The NormalTouch uses a tiltable, extrudable platform to haptically render the surface of an object, according to a report from MS Power User. The TextureTouch uses a matrix of 16 actuated pins to give an accurate representation of the textural qualities of an object.

Both controllers have their motions monitored by the OptiTrack tracking system. The team has been using an Oculus Rift DK2 headset to test the technology.

These devices offer many different ways for users to interact with their surroundings within a virtual environment. One test demonstrates the NormalTouch peripheral being used to differentiate between three deformable objects with varying levels of surface thickness.

Hardware like this could offer intriguing new possibilities for developers working in the VR space. While Oculus and Valve both have specialized controllers in the works, neither project offers the same capacity for a tactile connection with in-game objects.

It remains to be seen how feasible these additional peripherals would be in real-world circumstances. Consumers will no doubt be wary of buying yet more hardware for their VR set-up, and there’s little indication of how much this technology would cost to implement as a retail product.

Brad Jones
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
Google brings its best AI music model Lyria 3.5 to the Gemini app
Developers get full API access through Google AI Studio.
Google-gemini-lyria-3.5

Google has added Lyria 3.5, its most advanced music generation model yet, to the Gemini app. Previously available through Google's AI filmmaking tool Flow, the model is now rolling out to all Gemini users, making it easier to generate polished songs, instrumentals, and soundtracks from simple text prompts or even photos.

Lyria 3.5 makes AI-generated music sound more natural

Read more
AMD’s new workstation packs 576GB of GPU memory and enough horsepower for trillion-parameter AI models
AMD just built a desktop workstation with more raw memory than most small data centers had a decade ago.
People, Person, Performer

AMD just built a desktop that really has no business sitting on an actual desk. At IFA 2026, the company unveiled the Threadripper Halo Station.

As the name probably already suggests, it is a liquid-cooled machine that can run AI models with more than a trillion parameters without touching the cloud even once. If you don't already know, those numbers are reserved for server shelves, not someone's personal desk.

Read more
Why doesn’t DDR5 memory always perform the way you expect?
Electronics, Hardware, Computer Hardware

This post is brought to you in paid partnership with ASUS.

DDR5 memory doesn't always perform the way you'd expect because so much of its behavior is shaped by the platform it's running on, not the memory kit alone. A motherboard is one of the few PC components that continues to influence your system long after you've finished building it. Even after you've chosen your processor, graphics card, and memory, it continues to shape which upgrades are possible, how well new hardware behaves, and whether your PC evolves gracefully or starts showing its age before the rest of the system does.

Read more