Skip to main content
  1. Home
  2. Computing
  3. News

SteamVR's new 'asynchronous reprojection' feature aims to reduce VR lag

Add as a preferred source on Google

Valve’s latest SteamVR beta introduces a new “asynchronous reprojection” feature that aims to reduce lag and visual stuttering within supported virtual reality games and applications, ensuring a smoother VR experience with less likelihood for discomfort.

The feature is a boon for virtual reality enthusiasts with limited hardware capabilities, as the technology seeks to deliver consistent VR performance regardless of a user’s chosen VR gear or desktop hardware configuration.

Recommended Videos

UploadVR reports SteamVR’s new asynchronous reprojection feature is equivalent to “Asynchronous Timewarp,” a technique VR developer Oculus uses to ensure smooth performance for users of Oculus Rift headsets. Both technologies use reprojection to replace dropped frames and eliminate positional “judders” within virtual reality applications that occur when performance drops below 90 frames per second.

After installing SteamVR’s latest beta, users have the option of enabling or disabling asynchronous reprojection within the application’s Performance menu. Valve notes asynchronous reprojection is still in an early testing phase and requires Nvidia video card users to install driver version 372.54 or later. Currently, AMD GPUs are not supported.

VR enthusiasts who want to track the inner workings of asynchronous reprojection can consult SteamVR’s newly updated frame-timing graph, which shows how many times individual frames have been reprojected to account for lag or slowdown. Presented frames are shown in white, while reprojected frames are shown in red, giving users an idea of which VR elements are especially demanding for their hardware setups.

SteamVR also introduced the “allow interleaved reprojection” feature with this week’s update, giving players the option of reducing frame rates to 45Hz instead of duplicating frames. Valve warns that the option “leads to less positional judder, but that judder is more random (which tends to be more annoying).”

As Valve makes its initial steps toward asynchronous reprojection technology, Oculus is already pursuing an advanced method of VR reprojection. Dubbed “Oculus Asynchronous Spacewarp,” the feature allows lower-end PC gaming rigs to run VR applications smoothly thanks to a unique frame-blending spatial transformation method. Currently, Oculus Asynchronous Spacewarp is a feature exclusive to Oculus-brand VR headsets.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
OpenAI’s new GPT-6.1 Terra model gets Astra-like results for one-tenth the price
The new model is designed to get through computer-based tasks quickly without sacrificing too much capability.
ChatGPT-6.1 Terra model launched

Nearly a month after announcing the GPT-6.1 Sol model, OpenAI unveiled GPT-6.1 Terra today. The latest addition to the family focuses on computer use, visual reasoning, coding, and professional work, while costing 50% less through the API than GPT-5.6 Terra.

OpenAI says Terra can handle everything from filling out browser forms and working inside spreadsheets to interpreting technical drawings and editing videos. The company says it can also complete computer-based tasks more than three times faster than GPT-6 Astra and GPT-6.1 Sol.

Read more
ASUS is charging RTX 5090 money for Intel Arc, and your wallet may need a moment
ASUS prices its Intel Arc Pro B70 at nearly twice Intel’s original starting price
Intel Arc Pro B70

ASUS has started selling its UGen Intel Arc Pro B70 graphics card in Europe, bringing its take on Intel’s workstation GPU to customers with a hefty €1,799 recommended price. The card is available in Germany and Austria, while ASUS lists it at CHF 1,799 in Switzerland.

Intel first introduced the Arc Pro B70 in March 2026, with its own branded model starting at $949. ASUS’s version arrives several months later with the same core GPU architecture but a different cooling design and a higher power rating. The price also places it well above Intel’s original starting point, although the two prices are not directly comparable because ASUS’s European figure includes VAT.

Read more
As Anthropic goes public, it warns of AI’s catastrophic and existential risks to humanity
The risks range from rogue AI behavior and cyberattacks to geopolitical instability and existential harm.
Anthropic Featured Logo

Anthropic has officially filed to go public, and buried inside its S-1 is a blunt warning about the technology at the center of its business. The maker of Claude AI says advanced AI could cause everything from large-scale cyberattacks and geopolitical instability to catastrophic or even existential risks for humanity.

The warnings take up a surprisingly large part of the filing. Axios notes that more than 90 pages, or roughly a third of the prospectus, focus on risk factors. Many of them warn about what could happen as AI systems become more capable and autonomous.

Read more