Skip to main content
  1. Home
  2. Emerging Tech
  3. Legacy Archives

Zune Opens to Number Two Spot

Add as a preferred source on Google

New data released today by the NPD Group found that during its product launch, Microsoft’s Zune handheld media player debut at the number two sport among portable media players, based on sales. According to the stats, the Zune grabbed 9 percent of sales for the week ending November 18; to that point, the Zune would have been on the market four days: it’s official launch was November 14, 2006.

A 9 percent sales share still puts the Zune far, far behind the iPod (which nabbed 63 percent of unit sales for the same week) but ahead of all PlaysForSure players—like Sansa’s SanDisk, Creative’s Zen line, and Toshiba’s Gigabeat. According to NPD director of industry analysis Ross Rubin, the numbers are "especially impressive given the Zune’s single capacity configuration and relatively high price point."

Recommended Videos

It remains to be seen whether the Zune can retain traction through the holiday shopping season and into 2007; its sales ranking on Amazon.com has slipped since the product’s launch, and reviews of the device have generally been lukewarm, with assessments of its software and service bordering often turning negative.

(Digital Trends’ in-depth look at the Zune is available in our Reviews section.)

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Google just canceled its AI Studio mobile app, and it’s not all bad news
Logo, Symbol, Disk

Google AI Studio was on track to make its way to Android and iPhone, giving developers and AI enthusiasts a dedicated place to build prompts and experiment with Google's latest models from their phones.

That's no longer happening. In a post shared by the official Google AI Studio account on X, Google confirmed that it's canceling the standalone AI Studio mobile app before launch. The announcement comes despite the company saying nearly 800,000 people had already pre-ordered the app across iOS and Android.

Read more
Google Earth’s AI misadventure lasted only a day. It was a tale of dangerous ignorance.
Nuclear reactors, tanks, and historical destruction on a life-like satellite map? Yeah, that's bad.
Nano Banana AI image generator representation.

Technology behemoths are clearly not reading the room, or they are just moving faster than they should when it comes to AI deployment. Google has already stuffed its Gemini AI in every corner of its software stack, from Android to daily productivity tools like Gmail that are used by hundreds of millions of users every day. AI is everywhere. Not all of it is bad, mind you. But in a few places, it just feels forced.

In its latest AI-fication experiment, the company targeted Google Earth. The idea was to let the audience use its Nano Banana 2 AI image generator and make images that can be placed on the map view. On paper, it's a cool idea. What would the Colosseum of Rome look like in your urban neighborhood? Yeah, fun stuff like that.

Read more
Google’s new AI gives robots better balance, smarter hands, and teamwork capabilities
Google just made robots a lot less clumsy and a lot more helpful.
Gemini robotics 2.0

Google DeepMind just brought sci-fi robots closer to reality, and it is very exciting. Building on its original Gemini Robotics model, the company has introduced Gemini Robotics 2, an AI system designed to help robots think, move, and even work together. Unlike most robots today, which rely on pre-programmed routines or someone controlling them remotely, this new system lets robots figure things out on their own when situations get unpredictable.

Can robots finally handle whole-body tasks?

Read more