Skip to main content
  1. Home
  2. Gaming
  3. News

Battlefield 6’s multiplayer looks like a true return to form for the franchise

The long-running franchise might also get a battle royale mode.

Add as a preferred source on Google
A building being hit by an RPG in Battlefield 6.
EA

Battlefield 6 just gave us our first look at its multiplayer, and all we can say is: buckle up, soldier. The game is set in the near future (a little too close for comfort, honestly) of 2027, where NATO has all but crumbled. All of the fan-favorite multiplayer modes like Conquest, Rush, and Breakthrough are back, but the end of the reveal strongly teased a battle royale mode — although it’s worth noting it wasn’t technically confirmed.

The release date was also confirmed for October 10, and that says quite a lot about EA’s faith in the latest entry in the Battlefield franchise. With Call of Duty: Black Ops 7 launching in November, Battlefield 6 is shaping up to be quite the title if the team is confident enough to go nearly head-to-head with CoD.

Recommended Videos

Here’s what you need to know. The game will feature nine maps at launch, including a remake of Operation Firestorm from Battlefield 3. The nine maps are a mix of wide-open battlefields ideal for Conquest mode, as well as closer-range maps like Gibraltar. The trailer showed a map set in New York City, with the Brooklyn Bridge prominent in the background.

The old class system is also making a welcome comeback. Once again, you’ll take on the role of Recon, Assault, Engineer, and Support depending on your team’s current need in the fight. Players will step into the shoes of specific characters in the single-player mode, but it doesn’t seem (at least from what we’ve seen so far) that Specialists from Battlefield 2042 is coming back.

The classes have also seen a few changes, such as the Support class gaining the ability to pull injured players behind cover and out of the line of fire.

The graphics have obviously seen a solid upgrade, and though the trailer didn’t show hit markers or score indicators, don’t worry. They must have been removed for cinematic reasons, because the live gameplay after the initial presentation looked just like the battlefield you know and love.

Finally, the game will be restricted to 64-player battles. The franchise tried out 128-player battles in Battlefield 2042, but it was largely unpopular, and it didn’t take long before custom playlists tended to feature strictly 64-player lobbies. DICE seems to have learned from its mistakes, although the door for larger maps remains open through Battlefield Labs.

Portal also makes an appearance, allowing players to create custom game modes and experiences with insane objectives that look like they’re taken straight from the Halo custom game manual.

If you’re interested to play ahead of time — and you’re already signed up for Battlefield Labs — you can take part in a public beta starting August 7 and 8. If you aren’t already signed up, the beta will run between August 9 and 10 and then again from August 14-17. It’s a great chance to test the waters before the game officially launches this October.

Patrick Hearn
Former Technology Writer
Patrick has written about tech for more than 15 years and isn't slowing down anytime soon. With previous clients ranging from…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more