Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

GamePro gaming magazine is switching from monthly to quarterly

Add as a preferred source on Google
gamepro-magazine
Image used with permission by copyright holder

Cue another round of “print is dying” chatter. In a rather sudden announcement, monthly gaming magazine GamePro has revealed to IndustryGamers that it will be switching to a quarterly release schedule, starting with the Winter 2011 issue that arrives on November 8. Expect a shift in direction as well, with the new format embracing more of a “coffee style” approach described as “a visually stunning, tactile experience [with] rich, engaging editorial.”

The new GamePro will deliver issues that are roughly 15 percent larger than the older monthly releases, amounting to an added 50+ pages of editorial content. The production values will be ramped up as well and the price will be set at $9.99; it’s no surprise to read that IndustryGamers is hearing the new GamePro is shooting for a presentation that falls closer to Future Publishing’s monthly Edge. The quarterly schedule will allow GamePro to position itself as an “ultimate buyer’s guide,” with releases coming in March, June, September and November.

Recommended Videos

“We all know the print landscape has changed over the last several years and gamers in particular are reading print in a very different way,” GamePro president Marci Yamaguchi Hughes said in a statement. “We’re proud of the passionate community and loyal audience we’ve built on GamePro.com who seek the latest news and information. With our move to a quarterly publication, enthusiasts will have a go-to resource for the best games to purchase during the heaviest buying periods of the year.”

GamePro isn’t the first gaming print mag to reformulate its business. Electronic Gaming Monthly disappeared after UGO purchased 1UP from Ziff Davis several years ago, only to return under new ownership. That magazine continues to be monthly, but its business is supplemented by an online component, EGMi.

GamePro’s move will require a different approach; online outlets already have a leg up on print publications, which need long-lead access in order to cover the latest developments in gaming. GamePro’s three-month window is likely too long-lead for its preview-based gaming coverage to remain relevant, so the content will have to come from elsewhere.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Gaming against AI could make you more confident with real teammates
Turns out getting beaten by bots wasn't the worst thing after all
Representative image of mobile gaming

Artificial intelligence is often blamed for making people less social. Whether it's AI replacing conversations, reducing teamwork, or making gaming feel less human, the narrative has largely remained the same. But a new study suggests the opposite could also be true. In fact, AI might be quietly encouraging people to spend more time with their friends.

Researchers studying PUBG: Battlegrounds have found that introducing AI-controlled opponents into multiplayer matches didn't isolate players. Instead, it made them more confident, kept them playing longer, and even encouraged them to squad up with friends more often. The findings, which will appear in the journal Information Systems Research, offer an interesting perspective on how AI can improve user experiences rather than simply automating them.

Read more
As Sony closes the door on PS3 games, RPCS3 has preserved thousands on PC
The open-source emulator now considers 2,681 PS3 titles fully playable before Sony stops selling games through the console
A stack of PS3 games.

Sony is preparing to close the PlayStation Store on PS3, ending new purchases globally by July 2027. Less than two weeks after that announcement, the team behind RPCS3 revealed a very different milestone.

The open-source PS3 emulator now lists 75% of the console’s tracked library as playable on PC. That covers 2,681 of 3,559 games, and the rating means they can be completed with acceptable performance and no game-breaking glitches.

Read more
This PS5-exclusive Game of the Year is now running on PC… sort of
Sony isn't planning PC ports for its PlayStation exclusives, but that isn't stopping the emulation community.
Astro Bot dresses like the hero from Ape Escape.

Nobody wants to wait for Grand Theft Auto VI on PC. With Rockstar still promising only PlayStation 5 and Xbox Series X/S versions for November 19, a sudden burst of PS5-emulation progress has naturally attracted plenty of attention. 

Two open-source projects, KytyPS5 and SharpEmu, can now boot genuine commercial PS5 software on computers. Both remain extremely experimental, so anyone picturing GTA VI running on a gaming laptop this November should lower their expectations considerably. 

Read more