God of War 2 director Cory Barlog is back at Sony Santa Monica to work on an unannounced project that he describes as “freaking huge” in a recent PlayStation Blog post. It’s “an Ocean’s 11 kind of thing,” Barlog says of the team he is currently in the process of assembling. “We are searching the world high and low for the best of the BEST to come and be on the ground floor of this endeavor.”
Barlog offers no details of what’s to come, focusing instead on the places he’s been since he started his “creative walkabout” in 2007, the year he left Santa Monica Studio. He admits that he left the God of War team to focus on honing his talents, a journey that included time spent with Mad Max creator George Miller and some guy named George Lucas.
It’s odd to think now that the God of War franchise came out of Santa Monica Studio, a dev team known best in recent years – since Barlog’s departure, really – for a string of smaller, somewhat more experimental works that were internally and/or collaboratively developed. For every God of War: Ascension or PlayStation All-Stars Battle Royale, there’s a Sound Shapes or Journey. Barlog’s latest effort likely fits more into the former category, given his range of experience, which most recently includes a the role of cinematics director on Crystal Dynamics’ 2013 Tomb Raider reboot.