Skip to main content

Lord British returns with his ‘Ultima’ successor ‘Shroud of the Avatar’

Shroud of the Avatar
Image used with permission by copyright holder

Richard Garriott is, by most standards, an absolute crazy person. The 51-year-old game designer has spent most of the past fifteen years suggesting that the public refer to him as Lord British, and flying through space. Really. Garriott actually funded his own trip to the International Space Station in 2008 and, not unlike fellow insane Englishman Richard Branson, has invested a great deal of his fortune trying to make space tourism a viable industry. With such lofty ambitions, Garriott isn’t the sort you’d expect to return to his roots, making personalized medieval fantasy role-playing games like his signature Ultima series. Yet here he is, taking to Kickstarter like almost all designers of his generation, raising money to make a brand new RPG in the Ultima mold.

Recommended Videos

Lord British’s Shroud of the Avatar: Forsaken Virtues is, according to Garriott, an attempt to “reinvent the classic fantasy role-playing experience.” Anyone familiar with the long running Ultima series that culminated with the Ultimate Online, one of the first significant graphical MMOs, will see much that’s familiar. Psychological profiling at the beginning of the game to determine what your character is like; swords, sorcery, armor, dragons, etc; a multiplayer component in addition to being able to play the game alone and offline; and even the opportunity to build your own home in the game. Like Garriott’s old classics as well, Shroud of the Avatar will come with all sorts of trinkets like a cloth map. No word on whether or not the game will be available as a cassette tape.

While it doesn’t go into specifics, the staff making the game has an impressive resume, with former members of BioWare, Cryptic Studios, and even smaller cult teams like Airtight Games cited.

“This is a chance to go back to my roots and do an Ultima-like game, as well as bring in some modern sensibilities to it,” Garriott told Games Industry International, “Both in what I think is good storytelling technique that we didn’t have in those days, and as well as the literal technology that we have now that we didn’t have back in those days. And to rectify a few of the errors that crept into role-playing games, or at least some of the things that way too over-trodden in the last few years.”

Is there room for innovation in medieval fantasy in the post World of Warcraft and Skyrim world? It may take a crazy person to realize that ambition.

Topics
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
This budget-friendly Allied gaming PC is on sale for just $600
The inside of the Allied Stinger gaming PC.

Gamers who want a budget-friendly upgrade should check out the Allied Stinger gaming desktop while it's on sale at Best Buy. Its configuration with the Nvidia GeForce GTX 1050 Ti graphics card is already relatively affordable at its original price of $880, but it's currently down to just $600 following a $280 discount. That's one of the lowest prices you'll see for a solid machine from gaming PC deals, and you're going to have to hurry with your purchase if you're interested because the stocks up for sale may run out at any moment.

Why you should buy the Allied Stinger gaming PC

Read more
Shadow Labyrinth might just pull off its oddball elevator pitch
Pac-Man prepares to eat an enemy in Shadow Labyrinth.

45 years after the release of Pac-Man, Bandai Namco is finally answering the age-old question: "How would it play as a 2D Metroidvania?" Surely you’ve all been wondering that, right? Well, ask no more because we'll soon have an answer to that head-scratching question with Shadow Labyrinth on July 18.

At PAX East 2025, Digital Trends went hands-on with the upcoming game and chatted with Seigo Aizawa, producer at Bandai Namco, about Pac-Man's new look. Aizawa showed us how the oddball game is more true to Pac-Man’s core tenets than it looks at first glance. It may be a gritty Metroidvania with intense boss fights, but this is still the same maze-navigating eat-em-up you’ve been playing for decades, albeit in a very different light.

Read more
Clair Obscur: Expedition 33’s style is its substance
A distorted Eiffel Tower looms over a city that looks similar to Paris

From its establishing shot of the Eiffel Tower bent in on itself, Clair Obscur: Expedition 33 wants you to know it is very French, if a little twisted. The turn-based RPG revels in the aesthetic of developer Sandfall Interactive’s home country, which often helps to distinguish the game from its many high-profile influences. As a tale of death and grief it’s hard not to make comparisons to genre titans such as Final Fantasy X and Lost Odyssey. And sure, the themes are similar, but did Tidus ever wear a beret? I don’t think so.

Much of the overt French aesthetic of Clair Obscur can seem like a surface level coat of paint. Yet there is much more to Sandfall Interactive’s adoption of the Belle Époque style in this dark fantasy facsimile of France. With just a little understanding of French history, it becomes clear that this isn’t a case of style over substance -- the style is the substance.

Read more