Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Metal Gear Solid: Snake Eater 3D for Nintendo 3DS delayed until 2012

Add as a preferred source on Google
metal-gear-snake-eater-3d
Image used with permission by copyright holder

There are two schools of thought on Metal Gear Solid: Snake Eater 3D for Nintendo 3DS. One group believe that the PlayStation 2 game was never meant to be played on a handheld device, and that the evidence so far suggests that too little has been done to make the 3D update more friendly to those on the go. The other group can’t wait to have a portable version of the classic title, even if that means spending the entire length of one commute or another watching a single cutscene. It’s the second group that isn’t going to like today’s news: the release of Metal Gear Solid: Snake Eater 3D has been delayed until 2012.

The news comes from Konami (confirmed by Kotaku), though that’s all the information we’ve got to go on right now. Other than knowing it’s coming at some point next year, there’s no indication of when that will be. Not even a window. You could argue that there’s a time limit on this release too; Kotaku correctly notes that an HD version of the game is coming to Xbox 360 and PlayStation 3. The 3D presentation of the portable version might not be enough to sway fans away from playing instead on a console (especially with Achievements/Trophies in the mix) if the two re-releases come out too close together.

Recommended Videos

Fortunately for 3DS owners, there’s a solid lineup of games coming to the new platform this fall. First-party offerings like Super Mario and Kid Icarus: Uprising as well as third-party releases like Shinobi and Cave Story 3D. Lots to look forward to for the little handheld… just no Metal Gear yet.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more