Skip to main content

Microsoft and Sony consider reduced console production in China due to tariffs

microsoft sony china us tariffs trump console production manufacturing
Image used with permission by copyright holder

The threat of tariffs on China and the taxes impacting the video game industry have been delayed, but the threat still looms. Microsoft and Sony are responding by discussing dialing back manufacturing in China as a way to limit the impact of the tariffs if the Trump administration eventually follows through.

GameIndustry.biz reports via Nikkei that Microsoft and Sony are considering a reduction in console production in China along with other tech giants like Google, Amazon, Lenovo, and Acer looking to scale back their manufacturing in the area.

Sony, Microsoft, and Nintendo submitted a joint letter asking for a specific clause in the tariff proposal to be removed. The companies inferred a scenario that the tariffs would cause an increased cost for consumers. With the next-generation right over the horizon, this would not only hurt business now but set the next cycle of home consoles back by a large margin. 

The letter focused on a subheading that specified video game consoles and machines but arcade gaming would also be impacted by the tariffs. Sony, Microsoft, and Nintendo are arguably the biggest representatives of gaming and all eyes are on them, but tariffs could send ripples all the way down to the smallest companies in the industry.

Trump recently announced intentions to delay the proposed $300 billion in tariffs. This likely sparked a sigh of relief from many potentially affected parties but changes are still being discussed. The delay could lead to significant modifications to the proposed tariffs but nothing is certain. These major tech companies seem to be preparing for a worst-case scenario and just the tariff threat alone could change the landscape of the industry.

Moving business out of China could push one side to reach an amicable deal sooner rather than later, but only if businesses are threatened on a large scale. An executive for one of the supply chains in China told the publication that “the industry consensus is to move an average of some 30% of production out of China depending on how important the U.S. market is” and that “everyone needs to come up with a plan.” The move out of China could curb the worst price increases that that tariffs will create but it’s still likely costs will be increased. China was likely the most inexpensive place to manufacture the PlayStation 5 and the next Xbox, Project Scarlett. Cultivating a new relationship with a different supply chain will come at a price.

Editors' Recommendations

Charles Singletary Jr.
I'm a Birmingham, AL raised author, journalist, and gaming enthusiast currently residing in San Antonio, TX. My work has…
Microsoft gives Activision Blizzard cloud gaming rights to Ubisoft
Microsoft's Xbox Cloud Gaming Service Enters Beta This Week

Microsoft announced its intention to grant Ubisoft, the publisher behind series like Assassin's Creed and Far Cry, the cloud streaming rights for Activision Blizzard titles if Microsoft's acquisition of the Call of Duty publisher goes through.
This deal was made in order to appease the U.K.'s Competition and Markets Authority (CMA). Microsoft has not had an easy time trying to acquire Activision Blizzard as it has run into heavy resistance from regulatory bodies like the U.S. Federal Trade Commission (FTC) and the U.K.'s CMA. The CMA's complaints centered around the potential monopoly Microsoft could have on cloud gaming if the deal were to go through. There was speculation that Microsoft would divest its U.K. cloud gaming efforts to appease the CMA, but it has now presented this new plan that would technically make it give up control of Activision Blizzard game-streaming rights worldwide for the next 15 years.
In a blog post, Microsoft President Brad Smith explainsed that if the Activision Blizzard acquisition happens, Microsoft will give "cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years" in perpetuity following a one-off payment.
Essentially, Ubisoft will be the one deciding which cloud gaming platforms and services to put Activision Blizzard games on, not Microsoft. Smith claims that this means "Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service -- Xbox Cloud Gaming -- or to exclusively control the licensing terms of Activision Blizzard games for rival services," and that Ubisoft will allow them to honor existing agreements with companies like Nvidia. 

Ubisoft has been cloud gaming friendly over the past several years, eagerly putting its games on services like Google Stadia and Amazon Luna. With this deal, Ubisoft says it plans to bring Activision Blizzard games to its Ubisoft+ subscription service. Activision Blizzard CEO Bobby Kotick also commented on the deal, saying that he approves of the deal, but that "nothing substantially changes with the addition of this divestiture" for Activision Blizzard and its investors.
The current deadline for Microsoft's Activision Blizzard acquisition is October 18.

Read more
FTC v. Microsoft: 5 surprising revelations from the court hearing that you need to know
Call of Duty Warzone screenshot of 3 characters walking towards the camera.

We have reached an inflection point in Microsoft’s efforts to acquire Call of Duty and World of Warcraft publisher Activision Blizzard as the FTC’s lawsuit to stop it went before a judge. Representatives from Microsoft, Sony, Nintendo, Google, and Nvidia chimed in during the hearing, as did a variety of analysts presenting data to help determine whether or not this acquisition will hurt competition in the console and cloud gaming markets.
As the video game industry is quite buttoned-up and secretive, this trial has given us an unprecedented look behind the curtain at Xbox, PlayStation, and Activision’s motivations, past claims and mistakes they made, and more. In a case filled with revelations, these five details were a particularly illuminating look into the video game industry's inner workings.
Microsoft revealed its real cloud gaming motivation

Since 2019, Microsoft has been one of the video game industry’s biggest purveyors of cloud gaming alongside the likes of Nvidia, Amazon, and Google. It previously claimed that its primary goal with this was to get its hardcore games like Halo in front of as many people as possible, but this trial has revealed a secondary motivation. Microsoft hoped cloud gaming would give them an edge in the mobile gaming market, where Xbox has struggled to establish itself.
“We built xCloud knowing that on Xbox we have many games that run on our console,” Head of Xbox Phil Spencer explained. “There are many users around the world that have phones that aren’t able to play those games, nor will they be. Our strategy was to put consoles in our data centers to stream those consoles to a mobile phone, so if someone wanted to play Halo on a mobile phone, they would have access to those games through streaming.
It didn’t work out that way, though. Xbox’s VP of Game Creator Experience, Sarah Bond, testified that the most common use for cloud gaming is not mobile play but console players trying out a game before or during a download. Because cloud gaming is a sticking point for the CMA, Microsoft wants to downplay its relevancy to Xbox’s business, but, as I wrote in April, it might be too late for them to do that. Even if cloud gaming’s future is as a supplementary service on consoles, it’s sticking around as one of the central aspects of dissent against the acquisition. The future of cloud gaming is just playing out in a way no one predicted when it re-rose to prominence four years ago.
Activision regrets not putting Call of Duty on Nintendo Switch

Read more
The 50 best video games of all time
A logo that says "Best 50 Games of All Time" on a blue background.

Trying to pick the best video games of all time is a task defined by one word: hubris.

How could anyone possibly create a definitive list of gaming's greatest accomplishments when there’s such a wildly large variety of games to choose from? That’s a question we asked ourselves over and over when deciding to put together our own top 50 list. It was the kind of task we could slice up hundreds of ways, coming out with completely different lists every single time based on our preferred methodology. That’s a testament to the rich history of games, which offer countless diverse experiences worthy of praise.

Read more