Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

NHL 15 preview: EA shows off improved AI, lifelike graphics, and uber-realistic physics

Add as a preferred source on Google

Read our full NHL 15 review.

The road to the Stanley Cup ends right around E3 —  this year, it’s the New York Rangers duking it out with the LA Kings — but for many, the race for the virtual Cup begins at the annual trade show. EA Canada’s NHL 15 is the first to be released for PlayStation 4 and Xbox One, and its improved playability goes hand-in-hand with an amped up presentation.

Recommended Videos

It all starts with the players. In last year’s game, a texture-stripped character model resembled something akin to the Michelin man; just a stacked set of donuts, of varying sizes. In NHL 15, there’s an actual human-shaped player at the center of the model, with all protective gear and uniforms rendered as independent physical objects.

While there are obvious improvements to the visual execution as a result of the change, it’s the physical nature of the sport that benefits most. Bodies bend and twist in painful (but not wholly unrealistic) directions with contact. There’s an improved feeling of impact when on-ice momentum carries one player into another.

EA Canada also worked on improving team AI in a way the gives each player a longer view of the game. Previously, the AI made decisions based on what was happening in the moment, what was the best thing to do next. The rebuilt AI — which EA says is capable of making thousands of decisions per second — is aware of the rest of the game.

The score, the fatigue level of fellow linemates, the potential for a quick turnaround that could send the puck driving back toward an undefended goal … it’s all monitored, considered, and responded to.

 

Improved processing power also allows for enhanced physics. Some is purely presentational, such as a jersey fluttering against a player’s body as he speeds from one end of the ice to the other. But the physics limitations of older hardware that limited collisions to just two players at a time are gone. Every player has a presence on the ice in NHL 15. If four players collide in a heated scrum, that’s four bodies responding to contact with one another.

The improved physics extend to the puck as well, which has been completely reworked. Returning to the “Michelin man” image, the puck beneath the textures in previous years resembled a rounded-edged ball with a flat bottom. It’s a proper, sharped-edged puck in NHL 15, and it responds as such in the way that it bounces and ricochets.

Finally, rounding everything out, there’s an enhanced presentation that features Mike ‘Doc’ Emrick and Eddie Olczyk as commentators. Pre-game introductions are actually shot live-action, in a studio, with the virtual arena dropped in behind the physical set thanks to the magic of green screens. Doc and Eddie recorded a staggering 35,000 lines of dialogue to create a convincing, non-robotic pre-game show.

Everything else is similarly souped up. A partnership with NBC allows EA Sports to use the network’s NBC Sport Game Day presentation package and on-screen overlays. There are 9,000 unique crowd models, including dressed up, painted up super-fans. The ice shows real wear over the course of a game, with skates carving out marks in real time. It’s the hockey you know, just better.

It feels that way too. A brief hands-on showcases what amounts to a dramatic improvement over last year’s already-solid execution. It’s still the familiar hockey game we’ve been playing for more than 20 years now, but the significant step forward is immediately noticeable if you’ve kept up all this time.

Look for NHL 15 on PlayStation and Xbox consoles this fall.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
I tested DLSS 5 in NBA 2K27, and it’s seriously impressive
The visuals get a serious upgrade, but there might be a hefty price for those prettier pixels.
NBA 2K27 with DLSS 5 Tested Review Screenshot 1

I’ve spent some time testing DLSS 5 in NBA 2K27, including an early preview at Gamescom, and there’s one thing I can say with confidence: this is not your usual “turn on DLSS and watch the FPS counter go brrr” situation. NVIDIA’s latest trick is less about making games run faster and more about making them look ridiculously good. And NBA 2K27 is a surprisingly perfect guinea pig.

Your GPU just hired a Hollywood VFX artist

Read more
Sony just handed Kojima’s PHYSINT to Xbox, and PlayStation fans aren’t going to like it
Another exclusive walks out the door, and Sony has only itself to blame.
The Playstation 5 system standing upright.

Sony has just made a decision that feels straight out of a "how to lose fans" playbook. In a statement posted on X, PlayStation Studios confirmed it is stepping away from Hideo Kojima's PHYSINT after what it called three decades of "industry-leading, genre-defining" collaboration. Barely minutes later, Xbox confirmed it would publish the game instead, expanding its existing partnership with Kojima Productions.

https://twitter.com/PlayStation/status/2097875212427735146

Read more
Pusheen is getting its first game with Pusheen’s Place on Apple Arcade
Pusheen’s first official video game arrives on Apple Arcade alongside four more October additions
Book, Comics, Publication

Pusheen the Cat has been everywhere from plush toys to stickers, but the internet-famous cat has somehow never had an official video game. That changes on October 1, when Pusheen’s Place arrives exclusively on Apple Arcade.

The game headlines Apple Arcade’s October update alongside River City Survivors, Terraria+, Touchgrind BMX 2+, and 4 Pics 1 Word+. As usual for Apple Arcade releases, the games will be available without ads or in-app purchases.

Read more