Skip to main content
  1. Home
  2. Gaming
  3. News

OnLive streaming game service closing on April 30 due to Sony buyout

Add as a preferred source on Google

Attributed to a Sony acquisition of patents likely related to streaming video games, the first major company that attempted to deliver live, playable streams of popular games is shutting down at the end of the month. OnLive launched the company’s streaming service approximately six years ago, but pivoted the business model a handful of times unsuccessfully in an attempt to gain users and generate revenue.

On the software side, OnLive attempted to attract users with a pay-per-game model as well as a $15-per-month subscription model that gave gamers access to streaming versions of games they already owned, specifically to play on devices like tablets and inexpensive laptops. On the hardware side, OnLive attempted to launch a $100 mini-console during 2010. Unfortunately, that piece of hardware never caught on with gaming audiences due to video quality issues as well as latency problems.

onlive microsoft
Image used with permission by copyright holder

Detailing the end of OnLive on the company’s site, a representative wrote “After five years of uninterrupted service, the OnLive Game Service will be coming to an end. Sony is acquiring important parts of OnLive, and their plans don’t include a continuation of the game service in its current form. Your service should continue uninterrupted until April 30, 2015. No further subscription fees will be charged, and you can continue to play all of your games until that date.

Recommended Videos

For all existing subscribers, all stored credit data will be deleted at the end of the month as well as achievement data and saved games. No refunds will be issues on game purchases or subscriptions. Users that purchased hardware on or after February 1, 2015 can get a refund on purchased hardware by contacting the email posted on the FAQ page related to the closure.

Regarding the Sony acquisition, the patents are likely related to Sony’s PlayStation Now cloud-gaming service. Often dubbed Netflix for games, PlayStation 4 owners can pay $20 a month for PlayStation Now to stream a large library of PlayStation 3 games.

Mike Flacy
By day, I'm the content and social media manager for High-Def Digest, Steve's Digicams and The CheckOut on Ben's Bargains…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more