Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Scalebound, an Xbox One exclusive with dragon riding, revealed at E3

Add as a preferred source on Google

Plenty of news has been made at the Microsoft press conference at E3 2014, the company’s first trip to the show since the release of the Xbox One. One upcoming Xbox One-exclusive title got little in terms of introduction and information, but it showed people riding dragons and that’s good enough for us. It’s the first glimpse we’ve had of Scalebound.

The sci-fi/fantasy game is the work of Platinum Games, the team behind titles like MadWorld, the Bayonetta series, and Metal Gear Rising: Revengeance. Game designer and director Hideki Kamiya, who’s credits include Resident Evil and Devil May Cry, provided a brief introduction for Scalebound before letting the footage speak for itself. The short CG trailer showed off a character, rocking what appeared to be Beats headphones since even fantasy worlds need product placement, being chased by monsters. Things are looking bad but once the headphones go on and a dragon shows up, a huge fight breaks out and the human character flashes a smirk, making it appear he’s going to be just fine.

Recommended Videos

We didn’t get to see a whole lot outside of that, but it was enough to capture our attention. We’ll watch for more information on Scalebound as it becomes available. For the time being, though, we know there are lots of creatures and you can ride dragons and that’s a good start for any game.

AJ Dellinger
AJ Dellinger is a freelance reporter from Madison, Wisconsin with an affinity for all things tech. He has been published by…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more