Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Everything we know about Sierra’s resurrection, from the man casting the spell

Add as a preferred source on Google
The Gamescom Opening Night Live stage.
This story is part of our complete Gamescom 2026 coverage

It’s early days for the freshly revived Sierra brand. We know that Geometry Wars: Dimensions is coming sometime before the end of 2014, and we know that The Odd Gentlemen are hard at work on a new chapter in the King’s Quest series for 2015 (bestill my heart), but that’s about the extent of it.

The new face of Sierra amounts to a sub-label for Activision that will focus on indie publishing. You’ll see familiar favorites from the Sierra archives, but you’ll also see that old 90s Sierra push to work with fresh developers on fresh projects.

Recommended Videos

What little we know for the moment comes from Bob Loya, Senior Director of External Development at Activision. He was the sole voice of the publisher featured in the press release announcing Sierra’s return, and he’s leading the charge on the development side of things. It’s busy days for the newly resurrected brand, but we were able to get Loya to answer a handful of questions about what’s ahead for this new Sierra. We hope to have more to share with you in the coming weeks, but this is a promising first taste of the label’s old-meets-new vision.

Related: Telltale Games hands the rights to King’s Quest back to Activision

Note that the following comes from an emailed Q&A transcript. Only some of the questions have been edited, for length. We don’t typically go for email Q&As here at Digital Trends, but Loya is busy at Gamescom right now and we thought you’d want more details on Sierra’s second coming sooner rather than later.

Sierra returns
Image used with permission by copyright holder

Digital Trends: Why Geometry Wars? I know Galaxies was published under the Sierra label, but given the rich history of the pre-Vivendi studio, it’s just surprising to me that GW would be the first game out of the gate.

Bob Loya: Geometry Wars is a great franchise, and the upcoming Geometry Wars: Dimensions is shaping up to be the best game yet. When looking at the Sierra label, we want to have a very diverse portfolio made up of fun, high quality digital content. This will certainly include some of the original Sierra IP, like next year’s King’s Quest game from The Odd Gentlemen, as well as established brands like Geometry Wars and original IP from our indie partners. Sierra games can come from anywhere. This is not dissimilar to what Sierra used to do …. leverage their own IP’s and publish great products from partner studios.

Is anyone from the original Sierra team involved on any level? I see the statement from Ken Williams, but I don’t get the sense he’s working with Activision on this.

At the moment, nobody from the original Sierra team is directly involved. That said, about 18 months ago we licensed Gabriel Knight to Jane Jenson for her to publish an HD remake of Sins of the Fathers for the 20th anniversary, which we are really excited about. We do have ongoing talks with Jane and some of the other original Sierra members about future opportunities. Additionally, Ken Williams is aware and supportive of our plans for Sierra and King’s Quest, but to your point, he is also not involved.

I’d like to know a little bit more about the new Sierra’s structure. It’s strictly a publishing entity now, I take it? A sub-brand for Activision that’s going to focus on working with indies? It looks like, from the press release, that the work is going to be a mix of helping indies get their own projects off the ground and giving indies the opportunity to work with the known Sierra IP. I’d love to know a little more about the strategy here, in terms of which Sierra IPs you’re looking at and how you’re working with indies to put these stories in their hands.

Sierra is its own separate label focused on indie development, and primarily digital distribution. The strategy is centered around working with talented independent developers on great IP and leveraging our strengths and expertise as a publisher to help these indie devs deliver great games to indie gamers/fans everywhere. As mentioned above, the IP can come from anywhere. What’s important is that Sierra is once again creating fun, best-in-class content.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more