Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Sierra returns with a new King’s Quest in 2015 and Geometry Wars in fall 2014

Add as a preferred source on Google
The Gamescom Opening Night Live stage.
This story is part of our complete Gamescom 2026 coverage

It’s official: Sierra is back. Sure, it’s not the same company that husband-and-wife programmers Ken and Roberta Williams founded as On-Line Systems back in 1979, but it has Ken’s blessing and a new plan to revive the magic of Sierra’s classic for a larger audience than the company ever knew in its former life.

As far as specifics go, there are two games planned on the immediate horizon. First up is Geometry Wars: Dimensions from Lucid Games, which is coming in fall 2014. Details are light at this time, but the game features “full 3D action” for both competitive and cooperative play, a first for the franchise. The single player campaign features 50 challenges and 10 battle modes, five of which are new to the series. Dimensions also features persistent progression, though the particulars of how it works isn’t clear.

Recommended Videos

Fans of Sierra as it existed in the ’80s and ’90s will also be very excited to learn that there’s a new King’s Quest adventure coming in 2015. The as-yet-untitled game is a true sequel, developed by The Odd Gentlemen, that follows series protagonist King Graham as he shares his life’s greatest adventures with his granddaughter, Gwendolyn. Given the series penchant for sly humor, the Princess Bride-like oral storytelling setup seems like a perfect fit. There’s not even a release window yet for this one yet; stay tuned for more soon.

Related: King’s Quest III offered lots of fun in death and failure

The revived Sierra label isn’t so different from the company that first adopted the name back in the ’80s. Parent company Activision has established Sierra’s return as a sub-publishing label, built around working with indies on classic Sierra franchises and new IPs both. It’s actually a smart use of the brand that Activision’s been hanging onto since its 2008 merger with Vivendi Games, given the ever-rising popularity of smaller, offbeat titles that seem to be spilling out of the indie space these days. Instead of carving out this sub-publishing initiative under a generic label, Activision’s putting a brand on it that people already know and love.

Ken Williams expressed his excitement for the news in a prepared statement. “We’re very proud of what we created all those years ago with Sierra Online, and today’s news about carrying Sierra forward as an indie-specific brand is very encouraging,” he said. “We look forward to seeing Sierra’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King’s Quest.”

There’s also an official statement from Bob Loya, who serves as Sr. Director of External Development at Activision; he seems to be taking point on communicating what’s happening with Sierra to the public. “Sierra’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great Sierra IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” Loya said. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more