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Need Titanfall Burn Cards? I know a guy

titanfall update burn cards black market packs
As Titanfall‘s action heats up on the Frontier, developer Respawn Entertainment is offering you more channels to get exactly what you need, when you need it with the new Black Market for Titan Insignias and Burn Card packs. To fund your shady dealings, Respawn has introduced a new in-game currency that you collect through play. Don’t worry: there won’t be any microtransactions. The only way to earn credits is by playing regularly.

The Black Market will introduce a set of Titan Insignias that represent the elite units of both the IMC and Militia. Once bought at the Black Market they will be listed with your other Insignias at the Titan Custom Loadout menu.

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titanfall insigniae

Burn Card packs provide a random selection of cards divided into various themes such as Intel, Tactical Ability, Weapons, or Standard, which can contain any card in the game. The goal of the packs is to give you a little more control over the types of cards you collect and ensure that you always have cards that you want to use. You can sell off any cards that you don’t anticipate needing.

titanfall burn card pack

Sell for what, you ask? Why, that dependable sci-fi standard, the currency of choice from the gritty streets of New Angeles to the Zocalo of Babylon 5: credits. Credits are the lubrication that keeps the Black Market machine whirring along. You earn credits from:

  • Match Victory
  • Match Completion
  • First Victory of the Day
  • Daily Challenges
  • Selling Burn Cards
  • A Percentage of your Match XP after Level 50
titanfall credits

Quelling inevitable anxieties, the developer has promised that introducing an in-game currency will not lead to dreaded microtransactions. The only way to earn credits is through playing the game, and not by spending real money. Instead the system is designed to reward the most devoted pilots for playing every day.

The Black Market unlocks once you reach level 11, so if you’re starting from scratch you will have built up a healthy credit pool by then to start sampling the Market’s wares. In the future the Market will offer other types of items for purchase, but there are not yet any details on what those might be.

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I don’t need Starfield because I have The Outer Worlds
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Starfield will be one of the biggest games of 2023, but I'm not that excited to play it yet.
While  Starfield's spotlight at the Xbox & Bethesda Games Showcase this year highlighted some impressive features, I couldn't shake the feeling that I'd already gotten everything I'd want from a traditional sci-fi RPG like this from another game: The Outer Worlds from Obsidian Entertainment. Ironically developed by another Microsoft-owned studio, The Outer Worlds showed that bloating up a sci-fi game with thousands of planets isn't necessary when a "less is more" mentality can still result in an expertly designed sci-fi RPG. 
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Fewer worlds, more fun
From the moment your escape pod accidentally lands on a bounty hunter that's supposed to help you, it's clear that The Outer Worlds is a tongue-in-cheek, satirical take on capitalism, colonization, and the sci-fi genre as a whole. While Bethesda Game Studios' narratives have their fair share of humor, much of its writing tends to be more serious and dryly written. We haven't seen enough of Starfield's dialogue or narrative to get a sense of its thematic identity yet.
Starfield's narrative could be more playful than we've seen so far, but the game's massive scope is what really worries me. During the Microsoft showcase, Todd Howard boasted that there are over 1,000 planets to explore. Because Starfield is so huge, I worry that it risks feeling unfocused. Will I get bored on planets that aren't very handcrafted and don't have as much to do? It's the same potential issue that infamously plagued No Man's Sky at launch.
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Playing a combat-focused build in The Outer Worlds gives you an entirely different experience than a dialogue-driven playthrough. You can also murder or scorn everyone you meet in The Outer Worlds, and the game accounts for it in tangible, narrative ways. This makes The Outer Worlds a great sci-fi roleplaying experience, and I'm hopeful its sequel will be too. I'm not as hungry for a sci-fi RPG on such a potentially problematic large scale anymore when The Outer Worlds and its handcrafted worlds and narratives are so enjoyable moment-to-moment, just like classic Bethesda games. 
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