Skip to main content

FoxNext division will spearhead Fox’s expansion into virtual reality and more

fox new technology division foxnet oculus rift on matt back2 1500x1000
Image used with permission by copyright holder
Twenty-first Century Fox has announced FoxNext, a newly created division of the company that will work with various kinds of new technology. The group will apparently be responsible for content that spans virtual reality, augmented reality, video games, and location-based entertainment.

Salil Mehta has been named the president of the division and will take on the post immediately, reporting directly to Fox Networks Group CEO Peter Rice, and 20th Century Fox Film CEO Stacey Snider. Mehta joined the company in 2013 and previously served as the president of content management for Twentieth Century Fox Film.

“Extending our storytelling to new platforms in new ways is a constant focus for us as we look to build more touch points with consumers every day,” Snider said. “Salil is quite simply the perfect executive to build this group into what we know will be an industry leader.”

FoxNext is being pitched as a continuation of the work done in the past by the Fox Innovation Lab. That group is best known for its work on a virtual reality experience that supplemented the release of The Martian in 2015 — similar content by the team will launch alongside Alien: Covenant and War for the Planet of the Apes in 2017.

The new division is also set to consolidate the company’s video game development staff into one unit. The company licenses many of its most popular properties out to developers, which has led to adaptations ranging from popular mobile title The Simpsons: Tapped Out to the atmospheric horror of Alien: Isolation. It remains to be seen whether the company will bring projects like these in-house going forward, rather than involving external development teams.

FoxNext seems to be a clear response to the changing face of entertainment. Younger audiences aren’t looking for the same types of experiences as their parents — and it’s crucial for major players like 21st Century Fox to ensure that it is cultivating talent that can work with new technology to produce cutting-edge content.

Editors' Recommendations

Brad Jones
Former Digital Trends Contributor
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
Microsoft patents a virtual reality floor mat that could be paired with an Xbox
oculus quest review lifestyle 4

Microsoft has recently filed a patent for a virtual reality floor mat — and the most intriguing aspect is the patent’s suggestion that it could be used with a gaming console like the Xbox.

The patent, which was filed by Microsoft on April 2, 2018 and published last week on Thursday, October 3, is for what the technology company refers to as a “virtual reality floor mat activity region.” While the use of floor mats in virtual reality isn’t a new concept, the Microsoft patent indicates that its floor mat will have more features than just simply providing a way to help VR gamers stay within the safety of their designated play spaces.

Read more
Apple patent provides more details about rumored augmented reality headset
apple file system

Apple has long been rumored to be working on an augmented reality headset, and a newly published Apple patent may give us a better look at what that headset could end up looking like.

The patent was filed by Apple in March, and gives details about the tech that may power the headset. In fact, according to the patent, instead of using a display to show off information, the glasses may make use of a "reflective holographic combiner" to display an image. In other words, the headset will reflect an image off the lens of the glasses, working kind of like a projector.

Read more
Apple unveils ARKit 3 for more immersive augmented reality experiences
AppleARkit3.0

Apple, amid a bumper crop of announcements at its WWDC keynote, has announced ARKit 3, which features major improvements to ARKit, its augmented reality platform. Among major new features are People Occlusion, which lets you layer content in front of and behind people, and Motion Capture, which allows capturing of human motion to inject into the AR experience.
People come first
People Occlusion, which can simultaneously track up to three faces, allows for the integration of human movement into your app to aid in the immersive effect. With it, AR content can realistically pass in front and behind individuals or enable a green-screen effect. The new multiple face tracking feature can track three faces at once with the front-facing TrueDepth camera on iPhone X, iPhone XS, iPhone XS Max, iPhone XR, and the iPad Pro.

The new ARKit facilitates the capture of human motion by a single camera in real time. It can perceive body position and movement to allow motion and poses to be used as inputs into a scene and be manipulated as animated objects. ARKit can use both front and back cameras simultaneously for face and world tracking so you can interact with AR content in the back camera view.

Read more