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‘Saints Row’ cast grows to include the voice of Jay Mohr

saints row cast grows include voice jay mohr saintsrow4 4
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The Saints Row series has another celebrity joining the ranks of its voice cast, with actor and comedian Jay Mohr confirming on Twitter that he’s lent his pipes to… something relating to Saints Row. The tweet includes a photo of the recording studio, complete with a monitor showing some notable characters from the series, but it’s not clear whether Mohr’s performance belongs to an upcoming DLC drop for Saints Row IV or Saints Row V, the unannounced but near-certain-to-arrive sequel to the August 2013 release.

This actually won’t be Mohr’s first appearance in a Saints Row game. He previously popped up in Saints Row 2 as Dane Vogel, the evil corporate suit who was responsible for causing so much misery as an Ultor executive. It’s unlikely we’ll see Vogel again, though. His reign as Ultor’s Head of Special Projects came to an unceremonious end when he was shot in the face and his body fell from the top of a skyscraper – all of which was shown in graphic detail – at the end of Saints 2.

Uh, spoiler alert for a five-year-old game?

Of course, the Matrix-like construct at the hart of Saints Row IV could conceivably see Vogel revived in some form or another for a DLC release. The latest SRIV DLC introduced freaking Santa Claus as a character, after all. Bringing back a long-dead corporate executive isn’t out of the question.

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Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Saints Row reboot still looks wacky, even if it’s formulaic
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The Saints Row series is making its grand return after seven years. The Saints Row universe fully reset at the end of the Saints Row IV DLC Gat Out of Hell, so Volition's next game is a full-on reboot of the series. After the underwhelming Agents of Mayhem, this reboot allowed the developer to redefine what a Saints Row game could be without the constraints of classic characters or settings. Unfortunately, that new vision is much more plain than I'd hoped despite the series' expected madcap tone.
While the results of this reimagining have the enjoyable and wacky Saints Row flair that one would expect, I was left quite underwhelmed by a recent hands-off preview of several missions, combat, and the open world in Saints Row. This upcoming game is set in a new Southwestern city of Santo Ileso and features a new cast of Saints characters, so Volition has an opportunity to go big and bold here. Ultimately, it's looking formulaic for a series that's known for being off-kilter and wildly creative.
SAINTS ROW – Game Awards Gameplay Trailer
Grounded absurdism 
During my hands-off preview, I got to see the new team of Saints in a variety of missions. These include a loan agency robbery gone wrong that results in a big car chase, a raid of a car-loving Panteros gang's headquarters in a helicopter, and a rescue mission for one of the player-character's friends after he's kidnapped by a bunch of Deadmau5-looking crooks from a gang called the Idols.
The new cast of Saints seems likable enough, but the "angry but endearingly funny millennial" tone of each character's writing has yet to be nearly as endearing as classic Saints Row characters like Johnny Gat or Kinzie Kensington. The "try-hard lulz" writing that the series was known for isn't as funny now as it was in 2015 when the last Saints Row game was released. It's hard to tell from this early look if Volition's writers will succumb to the same unfunny writing problems that plagued 2019's Borderlands 3.

Also, because it's an entirely new cast of characters that have yet to prove themselves to fans, there isn't any nostalgia factor that can help make up for subpar jokes. Currently, Volition's strategy is to give the narrative a sense of "groundedness" despite its kooky aspects to make players care about this character and that narrative.
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Absurdly generic 
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In a lengthy showcase, Saints Row developer Volition detailed the game's deep customization systems. It all starts with the new boss of the Saints, whom players can make into anyone they want. Customization starts at what has been available in previous games in the franchise -- yes, including crotch and breast sliders -- and then some. If players want, they can make a true-to-life Shrek, or they can create a boss fitted with running blade prosthetics and pearlescent skin. Every part of the body can be customized, and when it comes to facial features, things don't have to be symmetrical either. Players can have their boss look like a veritable Picasso painting if they want.

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https://twitter.com/SaintsRow/status/1460842656494493699

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