Skip to main content

Square-Enix CEO Yoichi Wada steps down as slow sales of games like Hitman: Absolution lead to massive company restructuring

tomb-raider-2013-screenshot8
Image used with permission by copyright holder

The years have not been kind to Square-Enix. Even as its 2009 acquisition of Eidos has yielded commercial and critical hits like Deus Ex: Human Revolution and the recently released Tomb Raider, the once powerful Japanese publishing giant has watched its fortunes dwindle. Even as its business on mobile devices like iPhone and in browser games has increased, Square-Enix has still incurred heavy losses due to tepid console game sales, internal game development gridlock, and massive failed releases like the MMO Final Fantasy XIV. With just days to go before the end of Square-Enix’s fiscal year, the company shared projections with its investors on Tuesday morning. In light of an “expected extraordinary loss,” Square-Enix CEO Yoichi Wada is stepping down from his post after 13 years with the company.

Square released three reports ahead of its full fiscal year report due in April. The first of these was a major revision to its earnings forecast for the full year. Sales compared to fiscal 2012, when the company reported total income of nearly 128 billion yen, around $1.6 billion at the time, are expected to be flat due to current exchange rates, with 145 billion yen projected for fiscal 2013, or more than $1.5 billion. The blow to the gut, however, is the expected loss. In fiscal 2012, Square actually netted income of more than 6 billion yen, around $64 million. It’s modest, but still income. While it was previously expecting to report 3.5 billion yen ($37 million) in income for the year, it’s now projecting an income loss of 13 billion yen (nearly -$138 million.)

“Slow sales of major console games in North American and European markets” is cited as the primary reason for the revised forecast, but poor Hitman: Absolution sales alone aren’t behind the loss. This loss is due not just to disappointing game releases, but massive reorganization of the company. 10 billion yen ($106 million) of its expected losses are due to overhauling the company. “In view of the rapidly changing environment of the game businesses, the company has decided to implement major reforms and restructuring in its development policy, organizational structure, some business models, and others,” reads Square’s statement. Its bracing investors for a huge loss that is “extraordinary” because it doesn’t plan to repeat it in the future.

In fact Square’s full announcement reflects just how far it’s going to guarantee that it won’t see a similar loss in 2014. Yoichi Wada, who joined Squaresoft as executive director in 2000 and became CEO of Square-Enix in 2003 following that merger, will step down from his leadership position. Replacing Wada is Yosuke Matsuda, formerly Square-Enix CFO. Matsuda’s been with the company since 2002, primarily as a business overseer, with his only production credit on the PlayStation 2 RPG Unlimited Saga.

What will happen to Square-Enix in the coming year? Sega’s fiscal 2012 results were much like Square-Enix’s this year, a time that saw the company consolidate by cancelling titles and closing studios around the world. Square has already streamlined its console business to rely heavily on Eidos studios for console game output, and with investments already made in games like Thief, don’t expect I/O Interactive, Crystal Dynamics, or Eidos Montreal to be closed in the wake of the announcement. The greatest restructuring will likely take place in Square’s Japanese development studios, which have been in a state of gridlock since starting work on Final Fantasy XIV: A Realm Reborn in 2011. In short: The company won’t stop making Final Fantasy or Kingdom Hearts, but the future of other Japanese Square output is in question.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
NYT Strands today: hints, spangram and answers for Tuesday, May 21
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more
NYT Connections: hints and answers for Tuesday, May 21
New York Times Connection game logo.

Connections is the latest puzzle game from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

Some days are trickier than others. If you're having a little trouble solving today's Connections puzzle, check out our tips and hints below. And if you still can't get it, we'll tell you today's answers at the very end.
How to play Connections
In Connections, you'll be shown a grid containing 16 words — your objective is to organize these words into four sets of four by identifying the connections that link them. These sets could encompass concepts like titles of video game franchises, book series sequels, shades of red, names of chain restaurants, etc.

Read more
NYT Mini Crossword today: puzzle answers for Tuesday, May 21
NYT The Mini Crossword logo.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more