Skip to main content
  1. Home
  2. Gaming
  3. Virtual Reality
  4. s

Indie dev gets HoloLens to run 8-bit Nintendo games in 3D

Add as a preferred source on Google

Independent developer Andrew Peterson has created a software emulator that uses Microsoft’s HoloLens mixed-reality headset to display Nintendo Entertainment System games in a 3D space, giving retrogamers a new way to experience 8-bit favorites like Super Mario Bros. and Donkey Kong.

While Peterson’s N3S emulator has not yet seen an official release, HoloLens owners can compile the project’s source code for an early taste of what could eventually become the definitive way to play classic video games.

Recommended Videos

Built off of existing NES emulator Nestopia UE’s Libretro core, N3S uses HoloLens technology to project and display emulated 8-bit games within a room-sized environment. Peterson offers a more technical explanation regarding N3S’ inner workings at the emulator’s official website.

In addition to displaying emulated NES software on a large mixed-reality display, N3S allows users to view in-game elements from any angle, giving Nintendo’s sprite-based games an eerie 3D effect. Similar technology was featured in 3DNES, an emulator for Windows that presents NES games in 3D via voxel rendering.

N3S is still in an experimental phase, however, and the project currently lacks expected features like sound emulation and save states. Players also shouldn’t expect consistent performance across multiple games, as Peterson needed to create numerous workarounds in order to introduce HoloLens support at a basic level.

“The HoloLens won’t run most games full speed, especially when the editor is built-in and people make more complicated 3D meshes for the sprites,” Peterson explains in the above video’s description. “I’ve also had to hand-tune and optimize the app for HoloLens in a way that won’t work with many games to get a consistent enough FPS. But … it is really cool.”

Future updates for N3S will introduce a voxel editor, giving users the ability to create and save 3D meshes for individual game sprites. Peterson also outlines plans for an N3S file repository that will automatically download user-created 3D definitions for specific games, rendering them instantly compatible with HoloLens without needing additional tweaks.

N3S in its current state works best with NES games that use solid backgrounds, like Super Mario Bros and BurgerTime. Peterson is currently working on optimizations that will introduce support for more complex games like Mega Man 3.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more