Skip to main content
  1. Home
  2. Emerging Tech
  3. Gaming
  4. Outdoors
  5. News

A former rocket scientist explains why carnival games are a huge scam

Add as a preferred source on Google

Ex-NASA scientist and prolific inventor Mark Rober seems like a fun guy. He made a snowball machine gun, constructed a giant Nerf launcher, and even built a dartboard where it’s impossible to miss the bullseye.

For his latest adventure, he traveled to the Santa Cruz Beach Boardwalk amusement park to explain why you can never win the giant stuffed panda at the ring toss, even if you end up spending your life savings. Most carnival games seem quite simple, some even look ridiculously easy, but the creators have science on their side that ensures that you’ll end up shelling out many times what the prizes are actually worth before winning – that is, if you manage to win at all.

Recommended Videos

The basketball toss is one example. Even if you’ve got a killer three-point shot, you’ll likely come up short at the carnival. That’s because the rims are 11 feet high, rather than the regulation 10 feet. A regulation three-point line is 24 feet out, but at the carnival you’re shooting from 28. Even the back of the attraction is draped with a slanted tarp, to make the basket appear closer than it really is.

“Which is subtle,” Rober explains. “But if you have a deadly three-pointer locked into your muscle memory, you will tend to miss short, which is exactly what we saw a bunch.”

Rober enlisted the help of an army of churro-fueled volunteers to track each game over the course of a full day to see how many people played, and how many actually won a prize. The results are hardly surprising, but it highlights how much money these attractions bring in. Rober estimates the amount at $20,000 per day, just from the carnival games alone.

There are many factors that skew your observations, making the games seem easier than they are. For instance, the beer pong table is slanted, making the balls bounce in a different direction that you’re used to. The milk bottles are weighted differently than normal bottles, making them harder to knock down than you would expect.

In addition to basic physics, the carnival operators have math on their side. For a one-dollar game that has a 10 percent chance of winning, you’ll drop ten bucks (on average) before scoring that pink teddy bear. A pink teddy bear that cost the carnival two dollars.

The entire video is entertaining; Rober even highlights one game that’s actually a test of skill, which you can win every time after a little bit of practice. There’s a catch, though, so you won’t be impressing your date any time soon. Maybe you can impress them on the Ferris wheel waterslide instead?

Mark Austin
Former Digital Trends Contributor
Mark’s first encounter with high-tech was a TRS-80. He spent 20 years working for Nintendo and Xbox as a writer and…
Claude Code can now browse the web without opening Chrome
The desktop app now includes an in-app browser that can read websites, click links, and interact with web apps.
Claude Code Featured

Developers spend a surprising amount of time bouncing between their code editor, browser tabs, API documentation, GitHub issues, and design files. Anthropic thinks Claude Code should simply do all of that without constantly asking users to switch windows. The company has announced a new in-app browser for Claude Code on desktop, allowing its AI coding assistant to open websites, read documentation, inspect designs, and interact with web pages directly from within the application.

A browser built into Claude Code

Read more
Apple is suing OpenAI over theft of trade secrets in blockbuster lawsuit
The lawsuit claims OpenAI recruited Apple employees and obtained confidential information about unreleased products.
Apple store Apple Building Apple Logo

For the past two years, Apple and OpenAI have been presented as close AI partners. ChatGPT powers key Apple Intelligence features, Siri can hand complex queries over to OpenAI, and together the two companies helped bring generative AI to millions of Apple devices. Now, that partnership has taken a dramatic turn.

What is Apple accusing OpenAI of?

Read more
Home robots can already walk. The hard part is stopping them from crushing your glassware
1X’s NEO uses tactile sensing and force control to handle fragile objects, aiming at the kind of household work humanoids still struggle to do.
Baby, Person, Electronics

A robot can look convincing while walking across a stage and still be useless in a kitchen. Picking up a wet glass demands precision, quick corrections, and enough restraint to avoid squeezing too hard. 1X is tackling that problem with new tendon-driven hands for NEO, its humanoid home robot.

1X says each hand has 25 degrees of freedom, with 22 across the fingers and palm and another three in the wrist. Its joints can yield when pushed instead of staying rigid, giving NEO a better chance of handling household objects without treating every collision like a wrestling match.

Read more