Skip to main content
  1. Home
  2. Gaming
  3. News

Baldur’s Gate, other BioWare classics are coming to consoles later this year

Add as a preferred source on Google

BioWare’s most celebrated role-playing games from the late 1990s and early 2000s are headed to the PlayStation 4, Xbox One and Nintendo Switch later this year. Baldur’s Gate, Baldur’s Gate 2, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, and Planescape: Torment are all slated for a North American release on September 24. Just in time for Christmas, Neverwinter Nights: Enhanced Edition will hit stores on December 3.

BioWare plans to release both physical and digital copies of the beloved games, though a spokesperson for publisher Skybound Games said the physical version won’t come with the in-depth manuals or lovingly crafted world maps that were standard with RPGs of that era. The new editions were developed by Beamdog, which worked on PC rereleases of the RPGs.

Recommended Videos

Since most of these games were optimized for a mouse-and-keyboard input, the new console editions will have controller optimization and high-resolution graphics support that will help them look better on your widescreen TV. There are also some multiplayer options, along with additional content and character classes.

The six games are classics among BioWare fans and are a must-play for any diehard RPG fan.

Baldur’s Gate in particular helped establish the studio as an RPG powerhouse when it was released for PC in 1998. The original version sold 2.2 million copies between its release and 2003 and introduced many PC gamers to the world of Dungeons & Dragons.

We don’t yet know what the pricing will be for the console releases, but Beamdog’s Baldur’s Gate: Enhanced Edition retails for $19.99 on Steam.

The games hark back to a time when BioWare’s slate of releases found near-universal praise with critics and audiences. Each game still has a high ranking on MetaCritic, unlike a number of the company’s latest releases such as Mass Effect: Andromeda and Anthem. Anthem’s rocky launch was attributed to a number of factors, including a crunch culture that subjected developers to miserable work conditions, according to reports. The company rolled out a 90-day road map for improving the game  in February, but delayed some features in April , stating that it has “a long way to go before Anthem becomes the game we all want it to be.”

Mathew Katz
Former Digital Trends Contributor
Mathew is a news editor at Digital Trends, specializing in covering all kinds of tech news — from video games to policy. He…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more