Skip to main content
  1. Home
  2. Gaming
  3. News

Warcraft III: Reforged: What the new custom content policy means for modders

Add as a preferred source on Google

Warcraft III: Reforged is officially out in the world, taking players on a trip down memory lane. However, what should have been a light nostalgic moment has quickly spiraled into another controversy for Blizzard, which has been no stranger to fan outcry in the past year. The latest round of scrutiny comes after Blizzard released an acceptable use policy for Reforged’s custom tools, which gives Blizzard sole ownership of any user-created content.

The guidelines set several ground rules for the game’s customization tools, the biggest of which revolves around who owns the rights to anything created within the game. Blizzard leaves little ambiguity in the policy, which states, “Custom Games are and shall remain the sole and exclusive property of Blizzard.”

Recommended Videos

Blizzard also outlines rules for commercial exploitation of custom games, which restrict players from making any profit off of their creations whatsoever. In short, that means players won’t be able to sell or license their custom content to anyone other than Blizzard.

The rest of the policy is somewhat straightforward, with rules in place that give Blizzard the right to take down any content that uses unlicensed content. Back in Warcraft III’s heyday, several popular mods featured third-party content, making this new rule particularly contentious for the modding community. The rules also state that Blizzard can take down any content deemed unlawful or obscene, adding a way to shield players from abusive or hateful conduct.

While the idea of a company owning any content you create in their game is nothing new, it’s significant in the context of Warcraft III. Back in 2003, a player used the game’s custom tools to create Defense of the Ancients, which quickly became a popular competitive mod and sparked interest in the MOBA genre. 

The rights to that franchise were later picked up by Valve, who went on to create the wildly popular DOTA 2. That game has since become something of a phenomenon, positioning itself as a cornerstone in the modern e-sports scene. 

Blizzard’s new policy for Reforged ensures that won’t happen again. If a player creates a popular mod like DOTA, no one other than Blizzard would be able to snatch up the rights like Valve did.

Richard Flamm, a long-time legal consultant and former general counsel for Nintendo, spoke with Digital Trends about the policy. He emphasized that since mods are derivative of the games they alter, there isn’t much of a case against such guidelines.

“The mod has to run on the original work. It doesn’t exist without the original work. So for the owner of the underlying copyright work to insist that they own the whole thing is fairly normal stuff,” Flamm said.

The Warcraft community received the approach as a blow since modding was a significant component of the original game’s popularity. While the policy adds new limitations to what modders can do, Flamm explained that it doesn’t limit creativity, so much as create some basic ground rules for the tool. “This very short new policy simply says we own it, this is an open platform and you can’t mod it in a way that limits who can use the content, and you can’t commercially exploit what you do. You’ve got to do it for the love of the game, and if you don’t want to do it for the love of the game, then don’t do it.”

It doesn’t help that Reforged shipped with several bugs and missing features, which have sparked dissent among fans across the internet. Only 24 hours after release, the game’s user score is already sitting at a 2.0 on Metacritic in an apparent review bomb from fans.  It’s unclear how the backlash will ultimately affect Reforged in the long term. However, the situation is already proving to be a mess for Blizzard’s brand, which is still recovering after the company banned a Hearthstone player who voiced support for Hong Kong protestors during a livestream.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Xbox price hikes in Europe are wild and now I’m worried about Project Helix
Microsoft raises Xbox prices by up to €200 across Europe
Xbox Series X

Microsoft has just made Xbox consoles considerably more expensive across Europe and the UK, only weeks after announcing a similar increase in the US. The 512GB Xbox Series S now costs €499.99, while the 1TB model has climbed to €599.99. The digital Xbox Series X will set buyers back €749.99, and the disc version now carries an eye-watering €799.99 price tag.

UK buyers have not escaped the hike either. Depending on the model, prices have gone up by between £130 and £170. We are talking about consoles that launched nearly six years ago, and Microsoft is now asking considerably more money for the same hardware.

Read more
Ayaneo’s new handheld revives the Game Boy Advance. Nintendo probably wishes it had done it first
If you missed the Game Boy Advance, this handheld is built for you
KONKR Pocket Advance

The Game Boy Advance is celebrating its 25th anniversary in the US, and while Nintendo has largely chosen to honor the handheld through its Switch Online library, another company has decided to recreate the hardware itself. Chinese handheld maker Ayaneo has unveiled the Konkr Pocket Advance, a modern reinterpretation of the iconic Game Boy Advance that updates almost every part of the original while preserving the horizontal design that made Nintendo's console so beloved.

Rather than building a nostalgia piece that simply looks like the original, Ayaneo is targeting the growing retro gaming market with modern hardware. The Konkr Pocket Advance features a higher-resolution display, additional controls, USB-C connectivity and wireless support, making it less of a replica and more of a contemporary handheld inspired by one of gaming's most influential consoles.

Read more
Sony’s 720Hz tandem WOLED gaming monitor is finally available worldwide
The INZONE monitor runs at 540Hz in QHD and 720Hz at 720p
Sony OLED high refresh-rate gaming monitor.

Sony’s ultra-fast OLED gaming monitor has finally made its way to store shelves. A few months after announcing the INZONE M10S II, the company has started shipping the esports-focused monitor across major global markets. Buyers in the US can purchase the monitor for $1,099.99. It costs £1,199 in the UK, while customers in supported Eurozone markets will have to fork out €1,349.

It uses a QHD Tandem WOLED panel that runs at a native 540Hz refresh rate. The monitor also has a 0.02ms response time and Sony’s Motion Blur Reduction technology. Sony worked with esports organization Fnatic on a separate competitive mode that trades resolution and usable screen size for an even higher refresh rate. (via Notebookcheck)

Read more