Skip to main content
  1. Home
  2. Gaming
  3. Evergreens

Diablo 4: all Stronghold locations

Add as a preferred source on Google

The Diablo series is famous for popularizing the Action RPG dungeon crawler. Really kicking off with the second game, that formula of building up your character, running deadly dungeons for loot, and doing it all again at higher difficulties is what many people come to these games for. Diablo 4 offers the largest variety of challenge yet. You have a lengthy main quest across multiple acts, optional dungeons, and random World Events, but the Strongholds are the first real taste of that endgame challenge. These difficult trials shower anyone both strong and smart enough to overcome them with plenty of rewards, but you need to find them first. Sanctuary has never been so large, so here’s all the Stronghold locations in Diablo 4.

All Stronghold locations

An adventuring party approaches a dungeon door in Diablo 4.
Blizzard

Each of the five main regions in Diablo 4 has three Strongholds to find, for a total of 15. Regions in this game are massive, so unless you’re willing to comb over every area, knowing where to look will make finding these Strongholds much easier. Once you beat a Stronghold, which typically requires you to defeat all the enemies, solve a puzzle, and/or defeat a tough mini-boss, most will transform into a settlement you can use as a Waypoint. Unlike all the other main content in Diablo 4, Strongholds don’t scale to your level, but to a few levels above your current power, making them always challenging no matter when you attempt them.

Recommended Videos

Fractured Peaks Strongholds

Nostrava: On the southwestern side of the map, you can reach it by going out the northwestern exit of Kyovashad and heading through The Pallid Glade. It is south of Camp Trenchfoot.

Kor Dragan: This is far north from Kyovashad up through Sarkova Pass. You’ll know you’re close when you pass through Western Highways.

Malnok: Due directly east from Kyovashad, you will need to detour either north or south when you hit the Lonely Drifts and circle in to Malnok from above or below.

Dry Steppes Strongholds

Ruins of Qara-Yisu: The closest Waypoint would be the Hidden Overlook. Go directly south from there into The Accursed Wastes, but east of The Forgotten Wastes, to find it.

Temple of Rot: From the Jirandai Waypoint, it’s a straight shot north directly to this Stronghold.

The Onyx Watchtower: Warp to Fate’s Retreat and head west through Khargai Crags. Keep heading toward the center of the zone to hit the watchtower.

Scosglen Strongholds

Hope’s Light: Being at the northernmost tip of the map, you won’t have trouble finding this Stronghold. The closest Waypoint is Marowen, from which you follow the coast up north through The Cursed Scarps.

Tur Dala: At the far east end of the Deep Forest, you can get to this Stronghold by following the main road heading east from Firebreak Manor.

Moordaine Lodge: This one is very far off the beaten path. Your closest Waypoint is Corbach in Strand, where you will go east through The Strandflats.

Kehjistan Strongholds

Altar of Ruin: This is a slightly annoying one to get to, but if you’ve made it through the Ragged Coastline and unlocked the Iron Wolves Encampment Waypoint, all you need to do is continue north past the Scorching Dunes to spot it.

Alcarnus: Conveniently straight west from the Altar of Ruin, bit also just a bit northeast of Tarsarak, this is an easy Stronghold to reach.

Omath’s Redoubt: Just outside of Denshar, head along the eastern path straight to this one.

Hawezar Strongholds

Eriman’s Pyre: At the far north of this region, it is between The Writhing Mire and Wejinhani Waypoints.

Vyeresz: Just to the north of the Toxic Fens, there isn’t a particularly close Waypoint, but going directly south from Ruins of Rakhat Keep will take you right to it.

Crusaders’ Monument: Simply zip over to Zarbinzet and go north to hit this Stronghold.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more