Skip to main content
  1. Home
  2. Gaming
  3. Features

Space Invaders Infinity Gene Evolve brings the Xbox Live Arcade era back

Add as a preferred source on Google
A ship fights a much bigger ship in Space Invaders Infinity Gene Evolve.
Taito Corporation

For old video game franchises, evolution is crucial. There are only so many ways that you can repackage Pac-Man before it’s going to lose its luster. Atari has picked up on that in recent years, completely reimagining series like Lunar Lander and Yars to transform them into something new. Now, Taito has done the same with Space Invaders, one of gaming’s most foundational shooters, with electrifying results.

Space Invaders Infinity Gene Evolve is a new take on the classic series launching exclusively on Apple Arcade this week. It’s a sequel to 2009’s Space Invaders Infinity Gene, a game that found success in the Xbox Live Arcade era. Like that game, Evolve takes the same basic premise, but then gradually transforms it with each passing level. It’s a chaotic, psychedelic shoot-em-up that feels like a Jeff Minter game. It’s another retro highlight for Apple Arcade, which has become a home for old franchises in need of a platform.

Recommended Videos

Infinity Gene Evolve seems like business as usual at first. I drag my thumbs across my screen to move my ship left and right as it auto-fires at aliens above. Easy enough, but the complexity ramps up quickly. Soon, I’m thrown into levels that play out like a more traditional space shoot-em-up as ships fly across the screen in complex patterns. The deeper I go, the more I face off against big bosses that have me ducking a screen full of bullets. All of this plays out in minimalistic visuals that stay true to the series’ roots while hitting the trippy heights of games like Akka Arrh. It’s all soundtracked by intense beats that wouldn’t be out of place in Thrasher.

A ship blasts through aliens in Space Invaders Infinity Gene Evolve.
Taito Corporation

So, what makes all of this special? It comes back to the word “evolve” in the title. Playing levels fills up a blue bar on my level results screen. Every time that bar fills up, I earn a new evolution, which is determined by what side of the screen I’m on when the level ends. Evolutions branch off of each of the story mode’s levels, and additional upgrades can be unlocked which branch off of those branches.

Those evolutions are, quite literally, game-changing. One allows me to move my ship all around the screen as opposed to just left and right. Another unlocks a burst ability, which unleashes a powerful bonus attack anytime I get hit while I have a shield active. All of Infinity Gene Evolve’s progression hooks flow through that system, as new ships and modes like Challenge are gradually unlocked over time. It’s a strong hook that makes each level worthwhile, even when losing, as you might end up unlocking a key evolution that changes how you play.

The most impactful upgrade I’ve found so far is a completely different play style entirely. At any point during a level, I can tap my screen with two fingers to enable Bullet Hell mode. That does exactly what it sounds like, turning the more laid back shooter into an aggressive bullet hell game that has me dodging a crowded screen of attacks. Activating that will up my high score potential in exchange for a more dangerous challenge, adding some smart risk-reward play that can be toggled on and off instantly.

A ship fights a much bigger ship in Space Invaders Infinity Gene Evolve.
Taito Corporation

Even if it can get old once the evolutions slow down and the increased visual complexity makes later levels hard to navigate, I appreciate what Infinity Gene Evolve does for Space Invaders. It finds a way to freshen up an old formula within a game that’s still compact in scope. It’s the kind of franchise game you saw much more often at the start of the Xbox Live Arcade era, and it’s no coincidence that you’re seeing it again on Apple Arcade (arcade is the key word in both services). Apple’s subscription service is built for bite-sized games like this, giving players the kind of “pick up and play” games that are easy to learn and control. It’s the same philosophy that’s given us games like Tetris Beat and Puyo Puyo Puzzle Pop, two strong twists on classics that just make sense on mobile devices rather than consoles. Space Invaders Infinity Gene Evolve is another great addition to that lineup, solidifying Apple’s service as the best platform for old franchises that want to build on their arcade roots while still staying small. That’s a healthy mutation for series like Space Invaders to undergo.

Space Invaders Infinity Gene Evolve launches on April 3 for iOS devices via Apple Arcade.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Topics
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more