Skip to main content

GPUOpen puts game developers in control of system hardware

amd gpuopen announcement r9 feature
Image used with permission by copyright holder
AMD has announced a new program intended to help game developers get the most out of PC hardware, which will be rolled out next year under the moniker GPUOpen. The company states that the project is a continuation of the same strategy that produced Mantle in conjunction with Star Wars Battlefront developer DICE.

GPUOpen is being designed to give developers better control over a system’s GPU, in an attempt to replicate some of the benefits of low-level access that have proven to be advantageous in the console sphere. AMD describes this as ‘close-to-the-metal’ programming.

In tangible terms, developers can expect to receive direct access to GPU hardware, as well as a host of open source resources. Open source SDKs, effects and libraries will all be made available directly from AMD, and the company states that the ‘superior tools’ offered up by the community will offer significant advantages during development.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

GPUOpen will be accompanied by a new compiler for heterogenous computing. AMD’s new Boltzmann Initiative — named for the 19th Century Austrian physicist — will apparently expand the breadth of developers able to take advantage of heterogeneous systems architecture further than ever before.

AMD is also reaffirming its commitment to Linux, announcing a new open source driver and system runtime for the OS. The driver has been developed with High-Performance Computing in mind, and offers peer-to-peer GPU support, as well as low latency compute dispatch and PCIe data transfers.

It’s expected that AMD will begin distributing samples and libraries to interested parties in early 2016, and an early access program for the Boltzmann Initiative is also scheduled to begin towards the beginning of next year. Developers interested in using GPUOpen are advised to wait for further updates on the project from AMD in the coming months.

Editors' Recommendations

Brad Jones
Former Digital Trends Contributor
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
This new GPU feature is ‘a whole new paradigm’ for PC gaming
RX 7900 XTX slotted into a test bench.

Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most interesting component is Work Graphs, which Microsoft describes as "a whole new paradigm" for graphics cards.

Work Graphs enable GPU-driven work. Normally when you're playing a PC game, there's a relationship between your GPU and CPU. Your CPU gets work ready and sends it to your GPU, and then your GPU executes that work. Work Graphs is an approach that allows your GPU to schedule and execute its own tasks, which has some massive implications for performance.

Read more
EA lays off 5% of its developers as it moves away from licensed games
Cal stands beneath the clouds in Star Wars Jedi: Survivor key art.

EA announced that it will lay off 5% of its workforce by the end of March as part of an initiative that will also see it move away from making a lot of externally licensed games in the future.

"We are also sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry. This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports, and massive online communities — to deliver the entertainment players want today and tomorrow," CEO Andrew Wilson explained in a post on EA's website.

Read more
A new Windows 11 hardware system requirement may be incoming
A man sits, using a laptop running the Windows 11 operating system.

Microsoft appears to finally be putting its foot down on how far back it's willing to go when it comes to supporting older hardware. As of the upcoming Windows 11 24H2 build, Microsoft will require that your processor supports the POPCNT instruction. If you're wondering what that is and whether this will affect you, you're not alone.

This new addition was spotted by Bob Pony on X (formerly Twitter). According to the user, if the CPU doesn't support the POPCNT instruction or it's disabled, Windows won't work at all. Multiple system files now require this instruction, starting with the Windows 11 kernel. Long story short -- no POPCNT, no Windows 11 24H2.

Read more