Skip to main content
  1. Home
  2. Gaming
  3. News

EA lays off 5% of its developers as it moves away from licensed games

Add as a preferred source on Google
Cal wielding his blue lightsaber and walking with BD-1 in Star Wars Jedi: Survivor key art.
EA / EA

EA announced that it will lay off 5% of its workforce by the end of March as part of an initiative that will also see it move away from making a lot of externally licensed games in the future.

“We are also sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry. This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports, and massive online communities — to deliver the entertainment players want today and tomorrow,” CEO Andrew Wilson explained in a post on EA’s website.

Recommended Videos

In terms of licensed games, EA is developing titles based on Black Panther, Iron Man, and Star Wars. In a statement to GamesIndustry.biz, EA says the Marvel games are not impacted by this change, but a separate post credited to President of EA Entertainment and Technology Laura Miele outlines what is. A Star Wars FPS game has been canceled at Respawn Entertainment so the studio can focus on “Jedi and Respawn’s rich library of owned brands,” and EA is shutting down mobile games based on Kim Kardashian, Lord of the Rings, baseball, and F1. Game studio Ridgeline is also “winding down” as the work it was doing on Battlefield is shifting to DICE, Ripple Effect, and Criterion.

A man taking a picture of the EA logo.
EA CEO Andrew Wilson speaks during the Electronic Arts EA Play event at the Hollywood Palladium on June 10, 2017, in Los Angeles. Christian Peterson / Getty / EA

Wilson’s comments imply that this change in licensed strategy won’t impact its sports game output, though. Essentially, EA wants to double down on bigger games with greater potential based on IP it has full control over. “Fans are increasingly engaging with the largest IP, and looking to us for broader experiences where they can play, watch, create content, and forge deeper connections,” Wilson claims in his post. Miele shared a similar sentiment, stating that “giving fans the next installments of the iconic franchises they want is the definition of blockbuster storytelling and the right place to focus” when talking about Respawn and that “I’m optimistic about where we can take our significant library of owned IP,” when discussing mobile game strategy.

GamesIndustry.biz estimates that 5% of EA’s workforce is about 670 game developers and that this restructuring plan will cost the video game publisher between $125 and $165 million. Just two months in, 2024 has been full of video game industry layoffs. Just this week, Sony announced plans to lay off over 900 employees, Saltsea Chronicles developer Gute Die Fabrik shut down, and Until Dawn developer Supermassive Games and The Expanse: A Telltale Series studio Deck Nine Games both also announced layoffs.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Gaming against AI could make you more confident with real teammates
Turns out getting beaten by bots wasn't the worst thing after all
Representative image of mobile gaming

Artificial intelligence is often blamed for making people less social. Whether it's AI replacing conversations, reducing teamwork, or making gaming feel less human, the narrative has largely remained the same. But a new study suggests the opposite could also be true. In fact, AI might be quietly encouraging people to spend more time with their friends.

Researchers studying PUBG: Battlegrounds have found that introducing AI-controlled opponents into multiplayer matches didn't isolate players. Instead, it made them more confident, kept them playing longer, and even encouraged them to squad up with friends more often. The findings, which will appear in the journal Information Systems Research, offer an interesting perspective on how AI can improve user experiences rather than simply automating them.

Read more
As Sony closes the door on PS3 games, RPCS3 has preserved thousands on PC
The open-source emulator now considers 2,681 PS3 titles fully playable before Sony stops selling games through the console
A stack of PS3 games.

Sony is preparing to close the PlayStation Store on PS3, ending new purchases globally by July 2027. Less than two weeks after that announcement, the team behind RPCS3 revealed a very different milestone.

The open-source PS3 emulator now lists 75% of the console’s tracked library as playable on PC. That covers 2,681 of 3,559 games, and the rating means they can be completed with acceptable performance and no game-breaking glitches.

Read more
This PS5-exclusive Game of the Year is now running on PC… sort of
Sony isn't planning PC ports for its PlayStation exclusives, but that isn't stopping the emulation community.
Astro Bot dresses like the hero from Ape Escape.

Nobody wants to wait for Grand Theft Auto VI on PC. With Rockstar still promising only PlayStation 5 and Xbox Series X/S versions for November 19, a sudden burst of PS5-emulation progress has naturally attracted plenty of attention. 

Two open-source projects, KytyPS5 and SharpEmu, can now boot genuine commercial PS5 software on computers. Both remain extremely experimental, so anyone picturing GTA VI running on a gaming laptop this November should lower their expectations considerably. 

Read more