Skip to main content

Gameworks VR may boost Unreal Engine 4 performance by up to 50 percent

oculus rift vs htc vive version 1452089212 header
Image used with permission by copyright holder
As with every other facet of the war between AMD and Nvidia, both companies have their own competing virtual reality software packages that they hope different developers take advantage of. While it’s still early days, a lot of developers have been quick to jump on AMD’s LiquidVR technology, but now Nvidia may be catching up.

It’s announced that the latest version of Epic Games’ Unreal Engine 4 will be integrated with the GameworksVR platform, which will bring a host of enhancements to supporting games rendered on Nvidia hardware.

For starters, it allows for much better SLI scaling, with the ability to split each eye to each GPU. This may lead to better frame rates, which is perhaps the most important factor of any VR experience.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

Also supported is multi-resolution shading, which works by rendering different parts of the image at different resolutions, depending on what the user is looking at. This would look bizarre on a 2D display, but in a VR head mounted display (HMD) with lenses that only allow for full focus on the center of the display, a lot of GPU overhead can be saved by rendering everything outside of that at a lower resolution.

Nvidia claims that can lead to up to a 50 percent improvement in overall performance in UE4 rendered scenes being viewed in virtual reality. Better yet, as a user you can barely tell it’s been enabled, if at all.

While none of this is quite ready for consumers to have a play around with — which isn’t too problematic considering the lack of commercial VR hardware as well — Tom’s has it that it’s only a couple of months away at this point. That may mean we see even more performance improvements by the time it arrives.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
How to delete or hide chats in Microsoft Teams
Running Microsoft Teams on the Galaxy Tab S8.

Microsoft Teams is a terrific workplace platform for keeping the camaraderie strong. Featuring collaborative messaging, video conferencing, and file-sharing tools, it’s your one-stop-shop for in-office, hybrid and at-home workers alike. But anyone with a long history of using Teams will tell you how clogged up your message stockpile can get. Fortunately, deleting and hiding these exchanges is relatively easy to do, and we’ve put together this guide to help.

Read more
Why Llama 3 is changing everything in the world of AI
Meta AI on mobile and desktop web interface.

In the world of AI, you've no doubt heard about what OpenAI and Google have been up to. And now, Meta's Llama LLM (large language model) is becoming an increasingly important player in the game, especially with its open-source nature. Meta recently made a big splash with the launch of its Llama 3 AI model, and it's shaken up the field dramatically.

The reasons why are multiple and varied. It's free to use, it has a wide user base, and yes, it's open source, to name but a few. Here's why Llama 3 is taking the AI industry by storm and may shape its future for some time to come.
Llama 3 is really good
We can debate until the cows come home about how useful AIs like ChatGPT and Llama 3 are in the real world -- they're not bad at teaching you board game rules -- but the few benchmarks we have for how capable these AI are give Llama 3 a distinct advantage.

Read more
How to delete messages on your Mac
A MacBook and iPhone in shadow on a surface.

Apple likes to make things easy for its iPhone, iPad, and macOS devotees. When signed in with the same Apple ID on more than one of these devices, you’ll be able to sync your messages from one Apple product to the next. This means when you get a text on your iPhone, you’ll be able to pull it up through the Messages app on your Mac desktop.

Read more