Skip to main content

Intel’s next-gen IGP gets adaptive sync, discrete graphics solution named ‘Xe’

Intel's discrete graphics will be called 'Xe,' IGP gets Adapative Sync next year

Intel surprised everyone last year by hiring Raja Koduri, a senior vice president and chief architect of Radeon at AMD. The hire suggested Intel was ready to get serious about graphics hardware. Now we’re seeing the first fruits of that labor, as well as a few more details about ‘Xe,’ the company’s upcoming discrete graphics solution.

Intel Gen11 is a boost coming soon

While Intel’s push for a discrete graphics solution has hogged the hype, the company provided far greater detail about an update to its integrated graphics that will be arriving in 2019. Simply called “Gen11,” it targets a modest boost in performance for Intel processors shipping with integrated graphics.

Recommended Videos

The key specification is one teraflop, the performance target Intel says Gen11 will meet or exceed. That’s not going to blow your socks off if you’re a PC enthusiast, as the fastest discrete video cards can exceed 10 teraflops, but it’s a significant step forward for Intel’s integrated graphics processors, or IGP. It also puts Gen11 much closer to modern home game consoles.

Intel says the Gen11 design will have 64 execution units, up from 24 in previous incarnations. Note, though, that the company wouldn’t commit to whether all Gen11 designs will have this many units, or only certain models. Intel’s IGP currently comes in several flavors. We’d be surprised if only one version of Gen11 shipped.

Dell XPS 15 9570 open angle
Intel’s Gen11 IGP should boost thin-and-light gaming. Dan Baker/Digital Trends

The performance gain is flanked with new features. The most notable is VESA Adaptive Sync. Here’s the important part: Adaptive Sync is basically FreeSync. VESA didn’t implement the stand from scratch, but instead adopted AMD’s open solution. That means most existing desktop monitors with FreeSync or Adaptive Sync compatibility will also support the feature when connected to a laptop powered by Intel’s Gen11 IGP.

It’s a big deal. Adaptive Sync matches frame rendering and the display refresh rate to eliminate the stuttering and screen-tearing that can result from a mismatched framerate. The result is a smoother, more enjoyable, more responsive game.

HDR is also supported, and it too is a big step forward. Only a few HDR monitors are currently sold, but adoption is no doubt held back because HDR is only supported by expensive discrete video cards. Gen11 will make HDR support far more common, which in turn should make HDR monitors more common.

We saw Gen11 in action at Intel’s ‘Architecture Day,’ where the company showed a side-by-side comparison of Tekken 7 played on Gen11 and a current-generation Intel UHD solution. The difference was night and day. Still, gamers should keep expectations in check. Intel hopes to simply make it possible for players on Intel graphics to play most modern games – not play them at the best detail settings.

‘Arctic Sound’ is now Intel Xe, but we don’t know much more

Early announcements about Intel’s discrete graphics solution referred to it only by its code name, Arctic Sound. Now we have a real name to call it by – Intel Xe.

That, unfortunately, is almost all the new information we have. Intel did present a few slides on the product. Raja Koduri, speaking at the architecture event, said it “scales from teraflops to petaflops.” In other words, the same architecture will be used in everything from Intel integrated graphics to enthusiast video cards and data center GPU compute products. Intel once again confirmed that it will offer a discrete graphics solution for enthusiasts, and 2020 is still the target for its introduction.

Matt Smith / Digital Trends

Koduri also said Intel will be ramping up its software support to meet the new demand. “We want to make more games playable,” he said, “and a key part of that is the whole software stack.” He highlighted how Intel started to release some day-one driver updates for popular game releases and sees that happening more often going forward. Koduri is also confident that, once Intel’s hardware offers the performance, game developers will be eager to support it. “Game developers like it, because it’s 200 million users a year.” That’s in reference to the very large install base Intel can reach, as most laptops and desktops are sold with an Intel processor.

Now, we wait

Intel’s announcement of a discrete graphics solution has been met with almost as much disbelief as excitement. It’s a gap that the company has left unaddressed for years, and some past initiatives failed to see widespread adoption.

Yet the company didn’t blink at its ‘Architecture Day’ event. It reaffirmed it’s working on discrete graphics, that it plans to address every market, and that it’s targeting 2020 for launch. That’s not so long from now, and should make for some exciting announcements as more details arrive throughout 2019. We’re also eager to see how this will complement Foveros, a new packaging technology designed to place multiple Intel architectures on one package.

Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…
Intel’s next-gen GPUs are its first real shot at being the best
Intel Arc A770 GPU installed in a test bench.

When Intel's first-gen GPUs launched, their performance had some serious weaknesses. Intel acknowledged this before the launch of the GPUs, promising that it would improve performance through driver updates in the future. It's Intel's take on  AMD's classic "fine wine" approach to GPU drivers that we've seen in the past.

And that's exactly what it did. It seems like every week Intel has been making headlines with massive performance improvements in individual games. But the big payoff from these drivers isn't just for the Arc A770 and A750. These big driver boosts are laying a foundation for Intel's next-gen Battlemage GPUs, and they could make all the difference.
Starting from the bottom

Read more
Intel surprise launched a new graphics card, but it doesn’t make any sense
The Intel logo on the Arc A770 graphics card.

Intel's Arc A580 graphics card is finally here, but we're not sure if it's ready to compete against some of the best GPUs out right now. In fact, based on the reviews, it is ill-prepared to face the current GPU market. What went wrong? It's not even about the performance, even though it leaves a lot to be desired. It's mostly that it seems this GPU makes little sense to buy compared to the competition, including Intel's own offerings.

It's been a bumpy road for the Intel Arc A580. The rest of the Arc Alchemist lineup, including the flagship Arc A770, launched a year ago after multiple delays. The Arc A580 was announced alongside them, but then, Intel went quiet. Many people thought the card was quietly canceled, but then it resurfaced a few days ago -- and now, it's officially out, with a $180 price tag. We also know the full specs of the GPU.

Read more
Intel’s next GPU just leaked, and it looks like a sub-$200 card worth buying
The Intel logo on the Arc A770 graphics card.

A long-forgotten Intel Arc GPU just made another reappearance, and this time around, it might actually be for real. Intel's Arc A580 popped up on Geizhals, an Austrian price comparison site, and it's even available in two different models. While the Arc A580 doesn't have what it takes to compete with some of the best graphics cards, it could turn out to be a solid budget-friendly option if priced appropriately.

The Intel Arc A580 was announced what feels like forever ago. Intel mentioned it several times prior to the launch of its A770 and A750, and it was included in the marketing materials for the Arc A770, Arc A750, and Arc 380. It always seemed like a good middle ground between those three GPUs, bridging the gap between the top of the lineup and the entry-level A380. But it never materialized, and Intel hasn't said a word about it since.

Read more