Skip to main content
  1. Home
  2. Computing
  3. Virtual Reality
  4. News

Palmer Luckey drops another hint about how much the Oculus Rift will cost

Add as a preferred source on Google

The staff at Oculus has been doing a good job of playing their cards close to their chests so far, revealing details about the consumer version of their virtual reality headset bit by bit. At this stage we still don’t have a fixed release date or a final retail price, but company founder Palmer Luckey has dropped another hint about how much you’re going to have to pay to get hold of a headset.

The prototype version of the Oculus Rift that’s already been sent out to developers cost $350, and Luckey was asked at the recent Oculus Connect conference whether the consumer version would be in line with that.

Recommended Videos

“You know, I’m going to be perfectly honest with you: We’re roughly in that ballpark,” Luckey told Road to VR’s Ben Lang. “But it’s going to cost more than that. And the reason for that is that we’ve added a lot of technology to this thing beyond what existed in the DK1 and DK2 days.”

“We need to put a stake in the ground and say: This is the best possible experience that we were able to make. No compromises were made in terms of quality,” continued Luckey. “Get the cost down as much as you can on that experience, but make it so that the Rift is something that everybody wants to use to the best of your ability.”

If your Oculus Rift savings jar currently holds $350, then you might want to top it off just a bit to get ready for next year — the Rift is scheduled to go on sale to the public in the first few months of 2016.

And while the Oculus Rift might be aiming for the high end of the VR headset market, Luckey thinks there’ll be something to suit every budget once the hardware manufacturers start producing these devices in large volumes. “With all the projects we’re working on and all the partners we’re working on, I’m confident there’s going to be VR existing at multiple quality points and price points,” he adds. “With the Rift, it makes sense to do what nobody else is doing which is invest in making the best possible quality headset.”

David Nield
Former Contributor
Dave is a freelance journalist from Manchester in the north-west of England. He's been writing about technology since the…
Should we feel bad about deleting an AI? One expert says it’s time to find out
If AI can learn, remember, and make increasingly complex decisions, one expert thinks we should be more careful about how we say goodbye.
an on off toggle

Turning off an AI might sound as simple as hitting a switch, but according to futurist and University of Technology Sydney professor Rocky Scopelliti, that mindset needs to change fast. As first reported by TechXplore, Scopelliti's new book, The Conscious Code, Scopelliti argues that as AI systems get better at reflecting on their own choices, deleting them without a second thought could actually cause harm.

He's not asking us to hand robots legal rights. Instead, he wants us to accept what he calls a duty of good stewardship, basically treating AI responsibly because we're the ones holding the power, not because the AI is demanding it. As he puts it, our design choices can quietly cause damage by wiping out an AI's "learned moral dispositions" without warning.

Read more
MediaTek’s new Dimensity 9600 Pro joins Apple and Samsung in the 2nm club, with 61% lower power draw
MediaTek's newest chip bets its edge on a 61% power cut and serious on-device AI muscle.
Electronics, Hardware, Computer Hardware

MediaTek just joined an exclusive club. The company's new Dimensity 9600 Pro becomes the latest flagship chip based on the 2nm process node. It's the third chip to enter that territory after Samsung's Exynos 2600 (2nm) and Apple's A20 Pro (2nm).

It's built specifically to handle the kind of always-on, multi-step AI tasks flagship phones are increasingly expected to run entirely on the device, without leaning on the cloud.

Read more
OpenRGB 1.0 is finally here, and it wants to end your RGB software headaches
No more juggling five different apps just to make your keyboard glow the right color.
A PC featuring Lian Li's wireless RGB ecosystem showcased at Computex 2024.

Anyone who has dealt with gaming peripherals knows the RGB software struggle is real. Every brand wants you to install its own app, and most of these run quietly in the background, eating up resources just to keep your lights synced. OpenRGB has been trying to fix this mess for years, and the project just hit a big milestone with the release of version 1.0.

What's new in OpenRGB 1.0?

Read more