Skip to main content
  1. Home
  2. Emerging Tech
  3. Wearables
  4. News

Totally rad Nerf gun prosthetic makes hands look boring in comparison

Add as a preferred source on Google

If we were to have sat down as kids and sketched our dream cyborg on the back of an envelope, a bionic Nerf gun arm would almost certainly have been part of the mix. Thank goodness, then, for Paris and New York-based hacker collective Hackerloop, who have made just such a dream into a wonderful reality.

“We made this for our friend Nicolas Huchet, aka Bionico,” Hackerloop “founder and tinkerer” Valentin Squirelo told Digital Trends.

Recommended Videos

At 18, Huchet suffered an accident which left him with a myoelectric prosthetic hand. During a visit to Hackerloop’s headquarters, a joke about how to improve Huchet’s Nerf-playing abilities ended with the team connecting a Nerf gun to an electromyogram (EMG) sensor and Adafruit Trinket Arduino.

The results? “When our friend contracts the muscle on his forearm, the sensor measures the electrical activity generated,” Squirelo said. “If this muscular signal reaches a preset threshold, it triggers the Nerf mechanism. It stops when the signal goes below the threshold — [in other words, when] the muscle isn’t contracted anymore.”

It’s a fun hack, which currently exists as a functional prototype, although according to Squirelo it may not stay that way for too much longer. “We’re planning to release a polished version in February,” he said.

He described the project as something which epitomizes Hackerloop’s philosophy of a group of product designers, engineers, and writers, “who love to meet and experiment on crazy ideas.”

“We don’t have a proper mission or goal, other than promoting creativity and ideas of all kinds,” he said. “Think of it as an attempt to give every weekend project a chance to come to life and entertain others in the process. We think learning and creating are vital to a lot of people, and we want to create the space where they can come and give life to their craziest ideas, free from the usual constraints.”

Who can argue with that way of thinking? Especially when they have a bionic Nerf gun on their side.

Luke Dormehl
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
Samsung’s humanoid robot ambitions are real, but factories come first
Samsung’s new robotics division has humanoids in its sights, although its immediate business is far more practical factory automation
Robot Touch Human Finger

Samsung wants a place in the humanoid race, but its new robotics push begins with machines built for factories rather than homes.

The CEO-led RX robotics division will initially focus on manufacturing robots. Samsung has separately identified humanoids as a priority, although it hasn’t announced a commercial model or explained where one fits into the division’s immediate plans.

Read more
The future of AI may depend on this one behind-the-scenes change
Running Claude on Android.

Whenever a new AI model arrives, it's easy to get caught up in the bells and whistles. We talk about how much smarter it is, how quickly it answers questions, or how realistic its images have become. But here's the thing: none of that matters much if the AI can't reliably work with the apps and services people use every day.

That's why an upcoming update to the Model Context Protocol (MCP) caught my attention. It isn't a new chatbot or a fancy AI model. In fact, most people will never even know it's happening. But it could quietly make the AI ecosystem a lot healthier. If you've never heard of MCP before, don't worry. Think of it as a shared language that lets AI assistants safely talk to apps like Gmail, Slack, calendars, databases, and countless other services. Instead of every company inventing its own way to make those connections, MCP gives everyone a common rulebook.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more