Skip to main content

Amnesia: The Dark Descent creator takes on two new projects

amnesia creator takes on two new projects soma header
Image used with permission by copyright holder
Amnesia: The Dark Descent and Soma creator Frictional Games has announced that it has two new projects in development as part of a company-wide shift in favor of frequent, experimental releases.

The strategy will give the veteran studio greater freedom in its release strategy, as the team will be less reliant on revenue earned from its back catalog.

“For the first time in company history we’re now developing two games at the same time,” Frictional Games creative director Thomas Grip wrote in a recent company blog post. “This will require non-trivial changes in how we manage the team, but in the end we’re very sure it’ll be worth it all. By having two projects going at the same time, we can release games at much higher frequency.”

Grip continues: “In turn, this lets us be more experimental as we don’t have to rely as much on each new game being a big money generator. We’re still in the early phases of this transition, but it’s shaping up really well so far.”

Grip also revealed that Frictional’s sci-fi survival horror game Soma has sold more than 250,000 copies across all platforms, and is close to recouping the studio’s investment. Grip estimates that “it’ll only take 20k – 30k more until we’ve earned back our entire investment in the project.”

While Grip did not reveal any details regarding Frictional’s upcoming projects, he notes that Soma‘s success allows the studio to pursue games of a similar scope in the future. Soma spent more than five years in development, and is approaching profitability in its first six months of release.

Frictional Games made its debut in 2007 with Penumbra: Overture, a first-person survival horror game for the PC. After producing a trio of Penumbra games, Frictional found its first breakout success with Amnesia: The Dark Descent, a groundbreaking horror game that has sold more than one million copies to date.

The studio afterward produced a sequel, Amnesia: A Machine for Pigs, with Dear Esther creator The Chinese Room heading up development. Frictional resumed development duties for its follow-up project Soma, which hit the PlayStation 4 and the PC in 2015.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Astro Bot tips and tricks: 8 things to know to get started
Astro Bot rides on a PS5 controller.

Astro Bot has a few tough challenges throughout its 10-to-15-hour adventure, but it's a relatively easy and straightforward platformer overall, offering a strong focus on collectibles and simple combat encounters. Though most genre fans won't struggle too much with its laid-back and accessible journey, there are still a few things we feel could make the experience even breezier for you. Here are eight tips and tricks to get you started in Astro Bot.
Spin to win

Astro has a few different ways to take out enemies. In addition to some of the cool power-ups you'll find, your main kit includes beams that come out of your feet when you jump, a simple punch, and a spinning attack. We recommend using the spinning attack as often as possible, as it can make quick work of enemies by taking off the pressure of lining up punches or jumps. It lasts a while, too, so it's great for moving around large groups of foes and teaching them who's boss.
Get some extra air with spinning, too
Spinning in combat might make quick work of foes, but that's not the only benefit it provides. Though Astro comes equipped with a hover ability for longer jumps, you can also use press the Square button at the very end of a jump to do a quick spin that will extend the length of the jump ever so slightly. This tiny bit of additional time in the air can make all the difference when you're trying to line up a landing on a small platform or reach something far away.
Prioritize collectibles

Read more
Starfield: Shattered Space’s new planet will include 50 locations
A glowing pink sky with a person standing in the middle of a natural rock archway in Starfield: Shattered Space.

We're finally learning more about Starfield's first major expansion just weeks ahead of release, and it won't just be more story.

In a post on X (formerly Twitter), Bethesda Game Studios revealed that the new planet for the Shattered Space expansion, known as Va'ruun'kai, will have 50 new locations to explore. We know of one location already: Dazra, a city on the planet that serves as the location for House Va'ruun. Learning more about this religious faction -- set up in the base game as something of a mystery -- and what happened to it is the main goal in Shattered Space. It'll overall take place in a new part of space that players haven't gotten to experience yet.

Read more
The Xbox Series X is on sale for $448 at Walmart today
Xbox Series X sitting against a wall.

Are you feeling torn between a new game console or a full-fledged gaming PC? What if we told you the Xbox Series X was on sale at Walmart today for $448? Sure, it’s only $50 less than the retail price, but that $50 you saved can go straight toward a new Xbox game! Of course, this shouldn’t be the sole deciding factor, but the Xbox Series X is definitely a modern console worth considering for a multitude of reasons.

That being said, we understand if you’d prefer to stick with a gaming PC. And guess what? We have two whole lists of gaming PC deals and gaming laptop deals for you to look through!

Read more