Skip to main content

Crysis 3 review: Crytek’s shooter is an expertly made toy soldier with no soul

Crysis 3 Review
Image used with permission by copyright holder

Story matters in video games, though statistics say otherwise. Estimates based on some recent games suggest that on average people only finish about 12 percent of the games they play. There are games like Civilization 5 that don’t really have an authored narrative in the campaign, but the most, from Borderlands 2 to Saints Row: The Third, are all about something. People say they’re there to just play the game, to hell with the story, but that isn’t really the case. It matters why we’re dressing up like a chef and assassinating people in Hitman: Absolution. We give a damn about the set up for fighting aliens in XCOM: Enemy Unknown. If we didn’t, every game would be Tetris, a bunch of abstract colors and shapes interacting. It’s just that most games don’t have very good stories to tell. This is why Crysis 3 is such a difficult game to judge. Doing the things you do in Crytek’s latest shooter is a good time, but the reason you’re doing them doesn’t matter at all. 

crysis 3 reveiw
Image used with permission by copyright holder

What Am I Doing Again?

Once again, you’re placed in the role of Laurence Barnes, also known as the super soldier Prophet. After the adventures of the original Crysis and its sequel, Prophet is now less human than he is a crazy alien-human hybrid thanks to his nanosuit. In addition to making him look like a cross between Snake Eyes and Gary Oldman’s Dracula, the suit gives Prophet powers like the ability to turn (mostly) invisible, withstand getting shot for awhile, track multiple objects in the environment without looking directly at them, and hacking computers to name a few. Silly name and costume aside, those are some fun powers, especially now that they come with a sweet bow and arrow set that will turn invisible too.

Those skills were useful in past games when Prophet was fighting the Ceph, evil space squids that created his suit’s technology, and especially helpful here in the dystopian future of 2049. When the game opens, Prophet’s been in stasis for years as a paramilitary group has enslaved the world by controlling its power supply sourced, naturally, from captive aliens. Gruff old Brit Psycho wakes Prophet up and its off to the sealed island of Manhattan to shut down the power supply and break CELL’s hold on the world.

Crysis 3
Image used with permission by copyright holder

That’s the set up at least. It’s hard to get a bead on anything that happens in Crysis 3 because most of the time Prophet’s goals are pretty simple. A loud voice—Psycho, a random soldier, or some chick named Claire—are yelling at you about your next objective, but Crysis 3 never puts much thought into motivation or reason for moving forward. Psycho’s angry because CELL stole his old nanosuit. Why did they steal the nanosuit? Prophet has to go to the old evil medical facility where CELL cut people out of the suits so he can interface directly with the alien Ceph. Why though? Should we care? It’s not like we know anything about these people. They tell us they’ve been through horrors, but we never really see them. Even the myriad data files you find don’t do much to flesh out the world, since listening to or reading them requires you stop the game entirely. The juice is rarely worth the squeeze.

There’s never any rest from doom and gloom, so it’s impossible to get any emotional stability. Just like in Crysis 2, the world is ending RIGHT NOW from the get go in Crysis 3. When the stakes are always at maximum height, they don’t feel high at all. All that’s clear in Crysis 3 is that CELL soldiers are jerks, so are the Ceph, and you should proceed to the destination icon on your screen with all haste.

Over the River, Through the Woods, Have an Arrow in the Neck

Getting to that destination icon makes for a spectacularly good time, though. The ruins of New York aren’t very distinguished in Crysis 3, though they are beautiful in a sterile way. It looks like any number of jungle-ified cities from post-apocalyptic movies, comics and games, but lacking any real local flavor to make it feel tangibly like New York. It feels less like a real, dangerous place than the city of Crysis 2, but it is far more fun to play in. These stages are never as open and large as the islands in Crysis, but they are very wide. Tapping a button will let you scan an open field covered in grass and desiccated train cars, marking enemies, ammo and upgrades for your suit, and then you’re free to pick a path.

The broader arenas coupled with Crysis 3’s new bow weapon actually change the pace of the game significantly. Stealthy players can sneak under crumbled buildings, picking off enemies with their limited arrows, and then dodging into the open to retrieve them. The process of managing your suit’s energy (which depletes when you’re invisible), the aggression of your enemies, and your supplies is engrossing, and Crytek knows it. There’s very little clutter in Crysis 3, fewer upgrades for the suit to unlock and modifications for weapons change them less. Playing is all that matters, and the flow of one area into the next can cause you to lose track of time.

Crysis 3 review
Image used with permission by copyright holder

Crysis 3 peaks in a grand way, too, its second to last stage a vast sprawl set in an unrecognizable Hell’s Kitchen. You plunge off of skyscrapers and run across huge tracts of water and debris to shut down hidden alien anti-air guns or pursuing secondary objectives like helping soldiers with a tank past a minefield. The game never changes up its formula dramatically as you go in deeper, it just keeps broadening the play field, letting you explore different options. The goals are never as complex as similar stealth-vs-force games like Dishonored, the solutions never as novel as in Hitman, but that simplicity is its greatest merit. The problem remains, though: Since nothing’s at stake, Crysis’ good times feel strangely hollow. It’s gripping while the action is fast and heavy, but it’s impossible to remember what just happened as soon as the power’s off. The thrills can be extended in Crysis’ multiplayer, but that doesn’t fill up its emptiness.

Conclusion

It’s telling that Crysis 3’s writers don’t appear until after an army of coders and artists during the game’s credits. Crytek has always been about the technology first, the play second, and everything else after that. Even on PlayStation 3, the version reviewed here, the game is a visually stunning. In the subcategory of “Hopeless End of Days Science Fiction Shooters,” Crysis 3’s flow elevates it above Resistance, Metro 2033, and many others in a crowded field. As it is Crysis 3 is just a toy. A toy that’s fun to play with but it’s also a work that doesn’t mean anything.

Crytek are flawless craftsman, but what’s the point of all this visual artistry if it’s devoid of meaning?  So much of the game is spent in grim, self-serious, but vapid cutscenes, so many swells of grand orchestral music and huge explosions, that you can’t help but feel Crytek at least in part wants Crysis to be about something. It isn’t, though, not yet. That’s what keeps it from being a truly good game. Until Crytek hones its storytelling chops alongside its graphical prowess, its games will continue to just be expertly made toys.  

Score: 6.5 out of 10

(This game was reviewed on the PS3 via a copy provided by the publisher)

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Best video game deals: PlayStation 5, Xbox S and X, Nintendo Switch

There are a lot of excellent games out there for PlayStation 5, Xbox Series X and  Nintendo Switch, and if you want to fill your library with a good back log, then you should absolutely take advantage of game deals as they pop up. That's why we've gone out and found some of our favorite video game deals out there, with some of the games below being features on our list of best PS5 games, best Xbox Series X games, or best Nintendo Switch games. Between the co-op madness of Mario Kart 8 Deluxe and the time-traveling loop madness of Deathloop, there are a ton of options to pick from.

Best PS5 game deals
Deathloop -- $30, was $60

Read more
Nintendo’s next game is all about mastering NES classics
The physical version of Nintendo World Championships: NES Edition.

Nintendo has announced Nintendo World Championships: NES Edition, a new game coming out this July that tests players' speedrunning skills in NES classics like Super Mario Bros. and Metroid.

A successor of sorts to the NES Remix games on Wii U and 3DS, Nintendo World Championships: NES Edition draws its name from a gaming competition Nintendo held in 1990 and then briefly again in the 2010s. Its reveal trailer features previous Nintendo World Championship contestants musing about the event, only to learn that it's returning in video game form.

Read more
The best developments to get first in Manor Lords
A town in a valley in Manor Lords.

It feels a little bit like cheating in Manor Lords, but the development upgrades you can get can do some powerful things to improve your settlement. However, to balance things out, the development points you need to unlock these enhancements are given out very sparingly. In fact, you won't get even close to the amount needed to unlock everything on the sphere grid. To make matters even more stressful, there's no way to undo a choice you make, so any point spent in error is locked in until you start a new game. There's none that can make your game harder, but if you pick one that offers no benefit to your current settlement or goals, it might as well be a negative in terms of the opportunity cost. For the best experience, here are the developments you should invest in first.
How to get development points
Before you can spend any development points in Manor Lords, you have to earn them. This is a slightly obfuscated system that you may not fully understand if you're not paying close attention, but it does make sense once you know what's going on. Development points are tied to you reaching new settlement levels. You can incrementally grow to a small village, a medium village, a large village, a small town, a medium town, and -- finally -- a large town. Each one requires a larger number of burgage plots and for you to upgrade more of them to higher levels. In any one settlement, you can earn six development points.
Best developments to get first

The development tree is broken down into four segments: farming, trade, gathering, and industry. Here are some of the best ones you can unlock early.
Heavy Plow
No settlement can survive only on hunting and foraging for food. Farming is the only way to make sure your storehouses are well stocked with food, but even a fully staffed farm is painfully slow to harvest. The Heavy Plow upgrade adds a plowing station to your farms so you can make use of an ox to not only make plowing your fields far faster, but also tospeed up transporting your crops to the storehouse.
Charcoal Burning
Preparing for winter is your primary concern for your first year, if not the first two, in Manor Lords. Lack of food is one thing, but if you run out of fuel to keep your population warm, they won't last long. Firewood is your basic form of fuel, but it is very inefficient. This development lets you build a charcoal kiln that gives you two charcoal for every one firewood you feed into it. That will double your potential fuel reserves in a snap.
Deep Mining
All natural resources will eventually run dry. While you can regrow trees and let berries regrow, ore deposits only have so much material for you to mine before they're tapped out. You can break the laws of nature with the Deep Mining development that lets you upgrade any mine into a deep mine that somehow never runs out of ore. This only works on the slightly rare rich deposits, but is still incredibly powerful to have an unending source of ore to build or sell.
Sheepbreeding
Speaking of getting an unending source of materials and money, Sheepbreeding makes something that you would expect to happen, but by default does not, actually occur. If you have a sheep farm, those sheep will be completely uninterested in mating and having more sheep babies. Snag this development to let nature take its course and get yourself an infinite supply of sheep for materials and to trade for quite a high price.
Better Deals
And while you're trading, unlock better deals to keep from getting ripped off. There's a tariff on anything you import in Manor Lords of 10 regional wealth, but this perk waives that annoying fee. Since you never quite know what resources you will have and what you will need to import to build your next structure or upgrade, importing is essential for reaching the late game. The earlier you invest in this, the more you'll save in the long run.

Read more