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Day Two E3 Report Three – Ageia

Day Two E3 Report Three - Ageia
Image used with permission by copyright holder

It was about ten years ago, after 3-D gameplay had taken over the world of gaming, that dedicated 3-D accelerator cards were introduced to the market for PC gamers. They were gimmicky and expensive at first, were only supported by a few games, and a lot of people thought they were a waste of money. Ten years later, if you don’t have a 3-D accelerator in your computer you simply can’t play games. Ageia and their PhysX hardware want to be at the forefront of the next gaming revolution.

Ageia E3 Sign
The Ageia logo hangs over their booth at E3.

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Ageia’s PhysX system is basically an easy way for game developers to include realistic physics effects into their games. Standard effects like ragdoll bodies and barrels that roll down hills require months of work developing custom solutions or the purchase of expensive physics libraries. The PhysX library solution is completely free.

How can Ageia afford to give away their SDK? They want you to buy a hardware physics accelerator containing an Ageia chip, that’s how, and their cards have very recently gone to market. Initially available only through system builders like Dell and Alienware, videocard markers Asus and BFG have just released standalone cards for individual purchase. Both go for about $300.

Fabric tears
The Ageia processor is currently utilized on
cards made by Asus and BFG.

So what’s the point in an accelerator when current games like Half-Life 2 already feature impressive real-time physics? With a dedicated card like Ageia’s, effects like those seen there are just the beginning. Ageia’s PPU (Physics Processor Unit) enables incredible effects not seen in games before, like fabric that tears, barrels full of liquid that spill their contents when toppled, and water that flows downhill. Without an Ageia card you simply don’t get these effects and don’t have access to weapons or levels that use them.

Fabric tears
Realistic fabric effects, including fabric that
tears when damaged, are possible with physics acceleration.

Right now there’s only a handful of games that really rely on the acceleration, and many of those use it very sparingly. The exception is an FPS on display called Cell Factor featuring amazing psionic abilities that enable you to pick up masses of barrels and boxes and toss them around, deform objects dynamically, spill the blood of your enemies all over the floor, or destroy opponents with massive explosions.

Barrels go a scitter-scat. Whee!
The Ageia physics processor enables dynamic
object interactions on an amazing scale.

This is just the beginning, and while it remains to be seen whether physics acceleration will take off like 3-D graphics acceleration did 10 years ago, Ageia is at the forefront. With their free SDK that’s more comprehensive than the competition’s, they’re in a very, very good position.

[Text and original images by Tim Stevens.]

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
With E3 2023 gone, other gaming events need to step up
A purple E3 logo floats in the air.

Despite how inevitable the complete downfall of E3 felt over the past several years, E3 2023’s official cancellation still strings as it’s a significant loss for the game industry. For gamers, press, and developers, the show served multiple purposes that digital livestreams and scattered publisher-specific events don't currently replicate. In lieu of E3’s cancelation this year, and potentially forever, it’s time for other gaming events to step up and help push the video game industry forward.
Why we lost E3
I’m lucky enough to have the experience of attending three E3 shows across 2017, 2018, and 2019 and many publisher-run events focused on specific games or tighter game lineups. In its final years, E3 felt like the perfect middle ground to the gamer-focused PAX and industry-focused GDC, where people from all walks and sides of the video game industry could come together, see what’s coming in the future, and share their love for games.

It also felt more freeing than publisher-run events, as I discovered and experienced games of all sizes that I may not have otherwise and got to meet many people from every angle of the game industry. Apparently, the Entertainment Software Association struggled to convince enough people that this style of expo was important four years after the last physical event.
In an interview with GamesIndustry.biz, Entertainment Software Association president Stanley Pierre-Louis blamed E3 2023’s cancellation on the Covid-19 pandemic, “economic headwinds” due to the current recession that impacted marketing budgets, and the fact that “companies are starting to experiment with how to find the right balance between in-person events and digital marketing opportunities.”
The first two are understandable and have impacted a lot of physical events over the past couple of years. Still, the last reason speaks to a bit more worrying of a shift for those looking to network, get attention from the press, get a broader look at the industry’s future, or even pitch a game.
What we lose
Events are a great way for indies to get unexpected and much-needed attention from players and the press; look at the chance encounter that got one of our team’s freelancers hooked on Homeseek at PAX East. Now, indies will have to hope to gain attention at those more indie-focused events like PAX or be cherry-picked to be featured in a more prominent company’s showcasing. There’s also the networking and pitch factor to it.

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E3 2023 has officially been canceled by the ESA and ReedPop
E3 logo

The Entertainment Software Association and ReedPop confirmed that E3 2023 has been canceled following a report that broke the news. E3 2023 was supposed to take place between June 13 and June 16.
Earlier today, IGN reported that two of its sources received an email from the Entertainment Software Association saying that this year's Electronic Entertainment Expo has been canceled because it "simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry." Soon after, a tweet from the official E3 account confirmed that "both the digital and physical events for E3 2023 are canceled."
https://twitter.com/E3/status/1641546610218811393
E3 was once a prominent annual video game industry trade show but has struggled to re-emerge since the onset of the Covid-19 pandemic. E3 did not take place in 2020 or 2022, and a digital-only attempt at the show in 2021 did not live up to expectations. The ESA was attempting to bring the show back this year with the help of PAX organizer ReedPop, and even approved press passes for the event already, but it appears the developers and publishers have lost faith in E3. Ubisoft pulled out of the show earlier this week after initially committing to be there, while Sega, Bandai Namco Entertainment, and Level Infinite confirmed they wouldn't be there in the following days.
While E3 2023 is not happening, there are going to be many other things for people to look forward to. Geoff Keighley will host a Summer Game Fest show on June 8, Microsoft is holding a Starfield direct and larger showcase on June 11, while Ubisoft will have a Ubisoft Forward Live event in Los Angeles on June 12.

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Ubisoft will not attend E3 2023, but it will still host a summer live stream
Basim showing off his hidden blade in front of the Bagdad cityscape.

Ubisoft will no longer be attending E3 2023, even though it said it would participate in February. Instead, the game publisher behind Assassin's Creed and Far Cry plans to hold its own Ubisoft Forward Live event in Los Angeles this June.
Ubisoft confirmed its change in plans to Video Games Chronicle today, with a spokesperson saying that while Ubisoft "initially intended to have an official E3 presence, we've made the subsequent decision to move in a different direction." This is a change in messaging from just over a month ago when Ubisoft CEO Yves Guillemot said, "If E3 happens, we will be there, and we will have a lot of things to show."
What caused this change of heart in Ubisoft is unclear. However, it seems like the company found that it could still successfully promote its game lineup without being attached to the Entertainment Software Association's event. We don't know much about the Ubisoft Forward Live event other than it'll take place on June 12 in Los Angeles, but Ubisoft tells VGC that "we look forward to sharing more details with our players very soon."
This puts E3 2023 in a weird overall spot, as we currently know more about the companies that won't be at the event -- like Microsoft, Ubisoft, and Nintendo -- than we do about the publishers that will actually be there. After being canceled in 2020 and 2022 and being digital-only in 2021, E3 2023 was supposed to be the annual gaming trade show's grand return. Right now, though, the relevance and viability of E3 2023 are questionable.
ReedPop has not yet commented on the fact that Ubisoft is no longer attending E3 2023. 

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