Skip to main content

Troy Baker and Nolan North talk their Dirt 5 rivalry: ‘There was no script’

Dirt 5, set for release on November 6, is among the cross-gen games that Microsoft has used to promote the smart delivery capabilities of its upcoming Xbox Series X|S consoles (though it also will come to PlayStation 4 and PlayStation 5), and it is garnering praise among critics. The title reunites voice acting veterans Nolan North and Troy Baker in a campaign that pits the two in an epic racing rivalry.

Digital Trends sat down with the performers to talk about their roles, get the dirt on why Dirt 5 is among their most unique projects.

Image used with permission by copyright holder

Digital Trends: Could you describe the roles you play in Dirt 5?

Troy Baker: I get to play AJ, who’s going to be your mentor as you craft your own career bespoke to your decisions and your choices. I will be their coach, their mentor, the voice in their head as they do that.

Nolan North: My character, Bruno Durand, and I’m very specific about this, is the antagonist in Dirt 5, not the villain. Bruno is a very complex character. I got an absolute dossier on who he was, his background, his achievements, his likes, dislikes. I basically was able to just take that information and then sit in a podcast format. And be the character, completely improvised.

Baker: With the characters, the temptation might be to go, “Here’s the good guy, and here’s the bad guy.” What I love is that the writers didn’t play into that temptation. This is more like the Beatles and the Stones. These are two incredibly talented people that need each other as iron sharpens iron. 

Image used with permission by copyright holder

North: They need each other. I’ve likened it to, in a few interviews, to anybody who’s a soccer fan. Renaldo and Messi. You know, who’s the best, who’s the greatest? People always go into these super loops. They’re both very, very good at what they do, both very different in their styles and in their personalities. 

That’s one of the interesting things about the story, that podcast format. What was the process for creating that?

North: There was no script. There were bullet points. You know, you want to get in the fact that, OK, we’re racing on this date or, you know, be driving this car. There was some information. But when I say it was improvised, it was 98 to 99% improvised. I just read the facts of who he is as a person, took that in, and just created this kind of persona.

We just kind of made it up on all the background information. It was a very unique one, and because it was so unique, it’s what drew me to the project in the first place.

Image used with permission by copyright holder

Baker: The writers did an incredible job of providing us characters with incredibly fleshed-out backstories. It feels like this is a real conversation happening between two people. It’s that level of commitment to the authenticity that helps this feel not just like there’s two actors that are doing their lines of dialogue.

Codemasters could have done this kick-ass 20 to 30 minutes of cinematic content with performance and full facial capture, and all of that, if they wanted to. That is kind of a hat on a hat. It’s already a great game, it’s already a great experience. The fidelity is going to be second to none. We don’t have to do that in order to have a good narrative. 

The two of you have worked on so many projects together, both as friends and foes. Do you feel the need to purposefully switch up your dynamic with every new collaboration, or does that come naturally through the projects themselves?

Baker: When Codemasters came to me with the pitch, “You’re going to play a mentor,” I was like, “OK. So essentially I’m the protagonist of the story. If there’s a protagonist, it follows that there would be an antagonist. Who’s the other person?” They told me about Bruno, but that they didn’t know who was going to play him, so I was like, “Well, what if we made it, Nolan?

Image used with permission by copyright holder

We’ve spent so much time together, both professionally and personally. It’s like we can anticipate each other’s moves. It makes the dialogue feels like this is a real conversation happening between two people. And instead of it being Troy and Nolan, it’s AJ and Bruno.

Nolan: I think in as far as Troy and I are concerned, when you approach work, you just like to work with people you know are going to be good. And I always know he’s always going to be good. There’s a rapport. There’s a trust that you have with people.

So I think if anything, it takes any kind of pressure off of you because you don’t really try to do something different. The only way you would ever try to do something different is if the character and the story dictates something different. So, I don’t really look at a project any differently working with Troy than anyone else. I let the project dictate the performance.

Editors' Recommendations

Tom Caswell
Professional video producer and writer, gaming enthusiast, and streamer! twitch.tv/greatbritom
Street Fighter 6 does everything it needs to as Capcom’s next grand fighting game

Street Fighter 6 made a strong first impression during its State of Play gameplay unveiling. It made an equally strong impression when I went hands-on with its traditional 1v1 Fighting Ground experience at Summer Game Fest Play Days.
Thanks to the technical prowess of the RE Engine, Street Fighter 6 is a marvelous game to look at. Its gameplay is equally impressive as it’s deepened with the new Drive Gauge and Modern Control type. While being the next grand mainline entry in the most important fighting game series of all time is a tall order, Street Fighter 6 already seems prepared to take on that challenge.
A Visual Marvel
The build of the game I played let me go hands-on with four characters: Ryu, Chun-Li, Luke, and brand new character, Jamie. Ryu and Chun-Li’s redesigns look fantastic, while Luke and Jamie have distinctive styles as relative newcomers to the franchise. In general, Street Fighter 6 is an utterly gorgeous game.
Street Fighter 6 - State of Play June 2022 Announce Trailer | PS5 & PS4 Games
Powered by the RE Engine behind games like Resident Evil Village, Street Fighter 6’s character models are incredibly detailed and colorful. The inner-city alleyways of Metro City and the cherry-blossom-filled Genbu Temple I fought at were vibrant and lively, and pre-game presentation always got me hyped as the Street Fighter characters pumped themselves up for the impending fight.
Fights and special moves aren’t too visually busy, so you’ll always clearly understand what moves you’re doing. Drive Impacts create gorgeous, paint-like streaks across the screen, giving these disruptive moves more satisfying visual feedback. Especially on next-gen consoles, Street Fighter 6 will be one of the prettiest fighting games ever.
Street Fighter 6 loads super fast-on PS5 too, with rematches loading nearly instantly. Those quick load times helped ensure I stuck around for even longer than my allotted demo time, but so did Street Fighter 6’s satisfying gameplay.
A delicious combo meal
Street Fighter titles have always been very lauded and popular fighting games. As genre trailblazers, the last few Street Fighters mainly focus on evolving the combo-based gameplay that sets a standard for the rest of the genre. Street Fighter 6 is no different.

You’ll punch and kick as your favorite characters, stringing together button press and stick movements to pull off wild special moves and combos. Many of the iconic combos and button presses return just as you remember them, so you shouldn’t have trouble pulling off a Hadoken a Ryu when you finally get your hands on Street Fighter 6.
In Street Fighter 6, players draw from two different gauge meters. The more traditional Super Gauge lets your character pull off their special moves. Meanwhile, the new Drive Gague lets players do up to five colorful offensive and defensive moves like the Drive Impact counter, the Drive Parry, and more. Players must manage this meter wisely, as they’ll take more damage if it fully depletes. It doesn’t revolutionize the fighting game experience but adds an exciting risk-vs-reward element to each fight.
Even though I’ve played less than an hour of Street Fighter 6, it already feels fantastic to play and like a solid evolution for this classic series. For fans that might not be as familiar with fighting games, Street Fighter 6 isn’t leaving them in the dust.
This game introduces the Modern Control type, which lets players execute special moves like the Hadoken or the Shin Shoryuken with simple button presses. Holding R2 and mashing triangle is much easier to understand than a complicated string of button press and stick movements, so fans who want to see each character’s flashiest moves should enjoy this new control scheme.

Read more
Soul Hackers 2 splits the difference between Persona 5 and Shin Megami Tensei V
Ringo, Arrow, and other party members stare at something in the distance in Soul Hackers 2.

Atlus has perfected the JRPG and is now reveling in it. Persona 5 is one of the best games of the 2010s, thanks to its endearing cast of characters and impeccably stylish presentation. Meanwhile, Shin Megami Tensei V was no slouch in 2021 as it provided a dark and hardcore demon-driven RPG experience. After demoing the game at Summer Game Fest Play Days, t’s clear that Atlus has found a clear sci-fi middle ground with Soul Hackers 2.
Souls Hackers 2 is a tried-and-true Atlus JRPG with dungeon crawling, casual friend hangouts and conversations, and polished weakness-driven JRPG combat. It hits many of the same notes as Persona 5 and Shin Megami Tensei V, so it won’t change what you think about the genre. Still, if Persona 5 or Shin Megami Tensei V had won you over to this new era of Atlus JRPGs, then Souls Hackers 2 will give you dozens of more hours of JRPG enjoyment.

What’s here for Persona fans?
My demo of Soul Hackers 2 began in the Hangout, where protagonist Ringo and her party can hang out and heal between dungeon-crawling escapades. Then, I proceeded to go into the futuristic sci-fi city, buy some weapons, gear, and healing items from eccentric shopkeepers, and get a drink with my party members named Arrow.
After Ringo and Arrow got to know each other better by discussing what they liked to drink, they gained Soul Levels to make them stronger. Right off the bat, this was all very reminiscent of Persona with the expectation of the futuristic sci-fi setting. The UI in and out of battles takes a cue from Persona 5 by trying to look very stylish, though Soul Hackers 2 leans more into a digitized style than Persona 5’s luscious anime-style menus.
I didn’t spend enough time with this part of the game or the small character moments within it to get a feeling of whether or not its narrative will come together as well as Persona 5. Still, that game got me to fall in love with an eccentric cast of high-school cliche characters, so Soul Hackers 2 has the potential to do the same with a cast that leans into sci-fi stereotypes.

Read more
Madden NFL 23’s ‘no-brainer’ cover star is John Madden
John Madden bursts through the cover of Madden NFL 23: All Madden Edition.

EA has confirmed rumors that Coach John Madden will be the cover star of Madden NFL 23. 
John Madden, who had a long career as both the coach of the Oakland Raiders and a football analyst, died in December 2021. EA is honoring Madden -- the namesake and inspiration behind its highly successful football game franchise -- by renaming a recently renovated field at its Redwood Shores headquarters to the "John Madden Field" and putting him on the cover of Madden NFL 23. There will be three unique covers, including one by artist Chuck Styles for the digital-exclusive Madden NFL 23 All-Madden Edition.

Speaking to Digital Trends, executive producer Aaron McHardy said that EA typically looks at the most exciting and Madden brand-aligned athletes in the NFL when choosing a cover star. But he says there wasn't much of a debate about who would headline the next game after the team learned of Madden's death.
"I don't even think there were discussions as everybody just arrived at the fact that he's going back on the cover because we have to honor him in the best way we possibly can," McHardy said. "It's been so long since he was on the cover of the game, but the game has got his name on it every single year, so we wanted to do everything we could to honor the legend like he is, and it was a no-brainer to put him on the cover." 
Madden is not just being honored on the cover. The first thing players will experience when booting up Madden NFL 23 is a fictional game where two versions of Madden are facing off against each other with all-star teams of athletes in the 1970s Oakland Coliseum. This game will even include real voice clips from Madden, remastered just for this experience. McHardy also believes Madden's influence can be felt outside of that opening game because his death encouraged the development team to work harder. 
"I didn't have the pleasure of speaking with him, but I know a lot of the guys on the team did." McHardy continued. "He was invested in making sure that our game was the most authentic 11v11 football game that it could be. It was obviously a sad and somber moment to lose someone like Coach Madden, but it really energized the team in a way this year to think about our features, what we're building, and how we can honor that legacy." Madden NFL 23 will be released for PC, PS4, PS5, Xbox One, and Xbox Series X/S later this year. 

Read more