Divinity: Original Sin 2 hits $500,000 goal on Kickstarter on the campaign’s first day

Divinity: Original Sin 2 early screenshot
Earlier this month, we reported that Larian Studios would be returning to Kickstarter to fund a “bigger, better” sequel to its 2014 hit Divinity: Original Sin. Yesterday that campaign kicked off, with a goal of $500,000.

Less than 12 hours later, Divinity: Original Sin 2 had already surpassed its goal, surprising even the developers. At the time of this writing, the campaign has raised over $640,000. Larian thanked fans in an update on the campaign’s Kickstarter page.

“Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it’s like a dream come true,” the update reads. “You are allowing us to create deep complex RPG experiences that we love to make and we’re so very grateful to all of you!”

The first game was funded via Kickstarter as well, but didn’t reach its goal nearly as quickly. “Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours,” Larian wrote. “Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can.”

The success of the first game in the series had some fans wondering why Larian was using Kickstarter for the second game as well. “We are financing Divinity: Original Sin 2 ourselves, but the ideas that we have can be stretched a lot further than what our current budget allows for,” Larian wrote on the Kickstarter page. “Our hope is that your pledges will enable us to increase the freedom and depth that will be present in the final game.”

The game still has 34 days left in its campaign and pledges continue to roll in, but Larian will be adding stretch goals soon. Before the campaign launched, the company set up a system allowing players to suggest and vote on what will be included as stretch goals.

If you’d like to back the game yourself, you’ve got plenty of time to head over to the Kickstarter page and pledge.

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