Skip to main content

Divinity: Original Sin 2 hits $500,000 goal on Kickstarter on the campaign’s first day

Divinity: Original Sin 2 early screenshot
Earlier this month, we reported that Larian Studios would be returning to Kickstarter to fund a “bigger, better” sequel to its 2014 hit Divinity: Original Sin. Yesterday that campaign kicked off, with a goal of $500,000.

Less than 12 hours later, Divinity: Original Sin 2 had already surpassed its goal, surprising even the developers. At the time of this writing, the campaign has raised over $640,000. Larian thanked fans in an update on the campaign’s Kickstarter page.

Related Videos

“Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it’s like a dream come true,” the update reads. “You are allowing us to create deep complex RPG experiences that we love to make and we’re so very grateful to all of you!”

The first game was funded via Kickstarter as well, but didn’t reach its goal nearly as quickly. “Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours,” Larian wrote. “Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can.”

The success of the first game in the series had some fans wondering why Larian was using Kickstarter for the second game as well. “We are financing Divinity: Original Sin 2 ourselves, but the ideas that we have can be stretched a lot further than what our current budget allows for,” Larian wrote on the Kickstarter page. “Our hope is that your pledges will enable us to increase the freedom and depth that will be present in the final game.”

The game still has 34 days left in its campaign and pledges continue to roll in, but Larian will be adding stretch goals soon. Before the campaign launched, the company set up a system allowing players to suggest and vote on what will be included as stretch goals.

If you’d like to back the game yourself, you’ve got plenty of time to head over to the Kickstarter page and pledge.

Editors' Recommendations

Netflix may bring its gaming service to TVs, with iPhones serving as controllers
The Netflix Games section.

Netflix is working on a feature that will bring its games to smart TVs and allow players to use their iPhone as a controller, reports from Bloomberg and MacRumors' Steve Moser said on Wednesday.

The move would take Netflix’s gaming service beyond only smartphones and tablets, giving subscribers more ways to play. And for iPhone owners, it also eliminates the need to buy a dedicated controller, making it more likely that people would give its games a go.

Read more
For content creators, ‘cozy games’ have unlocked an unexpected career
Donald Duck walks through a town in Disney Dreamlight Valley,

It’s safe to say that the cozy game genre has come into its own in the last few years. Also known as wholesome games, the emerging genre typically offers a slower story pace and a more relaxed style of gameplay, dropping the fast action found in other genres. More low-key and self-guided games like Animal Crossing: New Horizons, Harvest Moon, and Spiritfarer have always existed, but they’ve only really established themselves as a separate genre recently. There’s an entire cozy tag on Steam and even an entire industry event, Wholesome Direct, dedicated to showcasing new games annually.  A quick search on Google will reveal a number of game developers who have happily taken up the mantle of creating these chill games for players.

But cozy gaming has blossomed beyond just the games themselves, much as the larger video game space has over the last 15 years. Players have begun to take their love for gaming and channel it into other forms, making use of platforms like Twitch, YouTube, TikTok, and Instagram to create a variety of unique content. Content creators have taken to streaming, video making, and other forms of content such as sharing photos on Instagram to discuss, play, and share their love for the genre.

Read more
The Lord of the Rings: Gollum is unintentionally delightful
lord of the rings gollum art

One does not simply walk into Mordor; instead, one might opt to climb up a wall of vines or jump from platform to platform. That’s the crux of what The Lord of the Rings: Gollum is all about.

The game positions the player as the classic Lord of the Rings villain, shining light on his previously unexplored backstory, which includes his capture and subsequent escape from the clutches of evil. It’s a novel concept that I wasn’t exactly sure would work before trying it out for myself. Given all that, I knew I needed to play The Lord of the Rings: Gollum at PAX East, and after going hands-on with it, I came away with mixed thoughts that lean positive, with more than a few caveats.

Read more