Skip to main content

Larian studios returning to Kickstarter for ‘bigger, better’ Divinity: Original Sin 2

Divinity: Original Sin hit Kickstarter in March 2013, and while it was initially lumped in with other Kickstarter RPG revivals like Pillars of Eternity and Torment: Tides of Numenera as another one of “those games,” it held its own and was well received by gamers and critics alike.

Now developer Larian Studios is returning to Kickstarter for the sequel. Divinity: Original Sin 2 will kick off its Kickstarter campaign on August 26. This time, Larian wants the fans to be even more involved, starting even before the campaign officially begins.

Recommended Videos

“On August 26th we’ll be returning to Kickstarter with Divinity: Original Sin 2, but you don’t have to wait to have your say. We’ll want a lot of feedback as we progress, and right now we want to know what YOU want from the Kickstarter campaign,” the sequel announcement reads. “Head over to our Divinity: Original Sin 2 page to suggest what rewards you’d like to see, and vote on the rewards that others have suggested!”

Current fan-suggested stretch goals and rewards including a day/night cycle, more playable races, a Kickstarter collector’s edition, and more. The most votes at the time of this writing have gone to a suggested “adult mode,” which would include “extra gore, extra nudity, and extra profanity.” Another suggestion, early bird pricing discounts, has already been planned by the developer.

The Kickstarter campaign may not have yet begun, but apparently Larian has already been hard at work on the game. A playable prototype of Divinity: Original Sin 2 is set to appear at Larian’s booth at PAX Prime later this month.

For those wondering why Larian would tackle a sequel when Divinity: Original Sin Enhanced Edition is still in development, there’s a good reason. “The work that is being done on D:OS EE would in any case still have had to be done for D:OS,” Larian founder Sven Vincke wrote in a blog post yesterday, adding that “all the money we’re investing in D:OS EE is also investment in the tech that’s powering D:OS 2. And the tech can do a lot.”

For more details and a link to the Kickstarter campaign when it goes live, see the Divinity: Original Sin 2 website.

Kris Wouk
Former Contributor
Kris Wouk is a tech writer, gadget reviewer, blogger, and whatever it's called when someone makes videos for the web. In his…
The best Zelda dungeons, ranked
Link and Zelda under Hyrule Castle in "The Legend of Zelda: Tears of the Kingdom."

There are a lot of metrics I could use to rank the best Zelda games. I could talk about the best Zelda bosses, the worlds, items, and more, but I believe the dungeons are the biggest individual factor in deciding how each game stacks up to the others. These are the meat of every Zelda game. All the combat and puzzle solving happens here, and the excitement of exploring each one is what pushes us to want to explore these worlds. The boss is the icing on the cake, but a good dungeon can be the highlight of the entire game. Looking back at all Zelda games, I have made some tough calls to bring you a list of the best Zelda dungeons, ranked.

#10 Eagle's Tower - Link's Awakening

Read more
We need to start having real conversations about AI in gaming
Copilot Quake II game.

AI has become a dirty word across almost every discipline over the past few years. As big corporations keep pushing this technology forward, a vocal resistance among creatives, critics, and passionate communities has risen up in opposition. While every creative medium is at risk of AI influence now, gamers are particularly sensitive about this technology sucking the creativity and human element from our beloved medium. Even the mere mention of AI being used in game development triggers a massive backlash, but we need to start being more nuanced in how we talk about the ways AI should and should not be used. Because, like it or not, AI is going to become more ubiquitous in gaming. We can't keep talking about AI as though it is a black-and-white thing. It is a tool, and like any tool, there are ways it can be used appropriately.

The question we need to ask ourselves now is, when is it ethical to use and what crosses the line?

Read more
Mecha Break is the closest I’ve felt to piloting a real Gundam outside Japan
Key art for Mecha Break.

In 2015, in a mostly-empty arcade in Fukuoka, I slid into the pilot seat of a Gundam.

I pulled the door down, watching as it seamlessly merged with the rest of the wall and turned into a display of my surroundings. As I pulled the earpiece down, the radio crackled to life as other pilots greeted me through comms.

Read more