Skip to main content

If you love 2D platformers, you can’t miss Bionic Bay

A man jumps through electrified platforms in Bionic Bay.
Kepler Interactive

I don’t envy anyone trying to make a great 2D puzzle platformer in 2025. It’s a very crowded genre, and sometimes it can feel like there aren’t many more ways to spin it into something new. Games like Neva and Planet of Lana are gorgeous, but neither breaks new gameplay ground. It’s a high ceiling to reach if you’re looking to do something new, but Bionic Bay gets it done in impressive fashion.

At a glance, the new game from publisher Kepler Interactive checks a lot of boxes. It’s a moody tone piece that looks quite a bit like Limbo. The adventure takes players through a gantlet of 2D levels steeped in biomechanical mystery. Levels are creepy and full of well-placed traps that lead to countless deaths. Where Bionic Bay sets itself apart from dozens of games with that description, though, is a an ingenious item swapping puzzle hook and a speedier pace that’s usually reserved for speed-focused action games. Those two pieces are enough to make it one of the tightest games of its kind I’ve played so far in the 2020s.

Like Limbo, Bionic Bay is minimalistic in its storytelling. All I really know is that I’m a man in some kind of factory. Is it a human one or am I on some sort of alien planet? I have no idea, but what I do know is that I’m surrounded by danger. Levels are dark and moody, building off of the same tone that PlayDead pioneered in games like Inside (and later brought to new studios with Somerville and Cocoon). Each level feels daunting, with my miniscule character climbing on giant machinery and silhouetted against by harsh lighting. Every frame is a painting here, as developer Psychoflow Studios leans into monochromatic vistas that feel both mechanical and otherworldly.

Recommended Videos

That’s the “easy” part of making a puzzle platformer (which isn’t very easy at all). The tougher challenge is making something that doesn’t just play like everything else that paved the way for it. That’s where Bionic Bay excels. The bulk of it is built around a swap function. When I see an object, I can press a button to mark it. When I press another button, I change positions with it. It’s a simple idea, but one that Psychoflow Studios gets a lot of mileage out of. I can use that power to get through a narrow hallway by swapping with the box that’s blocking it. It opens the door for physics puzzles too, in which I launch an object up to a high platform and switch with it at its height to get to where I need to go. That idea makes for some good slapstick deaths too, as I often wound up crushing myself by swapping underneath a falling tower of crates. It’s a great idea that’s always iterating as each level goes on, putting it in the vein of something like Portal rather than Limbo.

That isn’t the only trick in its playbook, either. Later, I get a time-slowing power that lets me safely move through fast moving fan blades and buzzsaws. In a few levels, I gain the power to smash objects into the distance with an energy punch, something that combines with my other powers. Some standout puzzles have me slowing time, punching a sheet of metal, jumping on it, and then riding it across a gap. Bionic Bay covers a lot of ground in around 10 hours, and that’s a tough thing for a minimalistic platformer like this to pull off.

What I appreciate even more than all that is the speed at which it all unfolds. Whereas games like Limbo tend to be slow and lurching, Bionic Bay has an energy closer to Katana Zero. In the early levels, I’m running, air dashing, and solving puzzles without stopping. I only find myself slowing down once I get into the second half of it, as some puzzles become more complex. It’s a great pace for a game like this that gives players space to figure out position swapping puzzles on the fly rather than relying on brainy set pieces that require careful spatial reasoning and experimentation to nail.

That pace is intentional, as Psychoflow Studios encourages players to speed through it. Bionic Bay features an online mode where players can race through levels and try to set high scores on leaderboards. It’s the kind of feature that you usually wouldn’t find in something like this, emphasizing how much it wants players to move and solve puzzles fluidly.

As someone who has grown a little tired of games like this, Bionic Bay revitalizes my appreciation of the 2D puzzle platformer. It’s familiar in tone and style, but I love the way that it turns brainy puzzling into something pulse-pounding. It feels like an action game, even when I’m just swapping my position with a crate to avoid some lasers. A small twist like that is all the genre needs sometimes to feel new again.

Bionic Bay launches on April 17 for PS5 and PC.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The Talos Principle 2 is shaping up to be 2023’s can’t-miss puzzle game
1K looks at a cliff in The Talos Principle 2.

It's been a fantastic year for puzzle games, thanks to titles like Viewfinder, Humanity, Fantavision 202X, and Storyteller. This run of engaging puzzlers isn’t over yet, though, as one of the year’s most ambitious puzzle games, both thematically and mechanically, hasn’t come out yet. I’m talking about The Talos Principle 2 from Croteam and Devolver Digital, a long-awaited sequel that I got a hands-off look at ahead of Gamescom.

The Talos Principle 2 | Gameplay Trailer

Read more
You can’t play Baldur’s Gate 3 on Xbox, but you can play these 6 Game Pass RPGs
A player conversation in Baldur's Gate 3.

Baldur's Gate 3 just launched on PC on August 3 and comes to PlayStation 5 shortly on September 6. Unfortunately, an Xbox Series X/S version of the RPG does not have any concrete release date. Developer Larian Studios explained in a community post that this is because it doesn't "want to compromise on quality and feel it would be a shame to downscale to 30 [frames per second, aka fps] or make other compromises to hit an arbitrary date." Still, it's disappointing that Xbox players can't get in on the fun anytime soon. Thankfully, there isn't a shortage of alternatives on Microsoft's gaming platforms.
Xbox Game Pass is home to dozens of RPGs, many of which share the same computer-RPG roots as Baldur's Gate 3. While Xbox players might not be able to enjoy Larian Studios' shockingly thorough and immensely enjoyable Dungeons & Dragons CRPG just yet, they can't go wrong playing these six titles right now. 
Fallout: New Vegas

Where Baldur's Gate 3 may be the pinnacle of fantasy RPG games inspired by Dungeons & Dragons, Fallout: New Vegas is that for postapocalyptic RPGs. This game from Obsidian Entertainment and Bethesda Softworks -- both of which are now owned by Microsoft -- first released in 2010. Despite some in-game glitches that still persist, the Xbox 360 version of Fallout: New Vegas on Xbox Game Pass is just as enthralling of a role-playing experience as it was nearly 13 years ago. The Xbox 360 version can even be played at 60 fps on Xbox Series X and Xbox Series S, thanks to the FPS Boost feature.
Like Baldur's Gate 3, it's a faithful follow-up to some classic CRPGs that give players a massive amount of choice as they complete their adventure however they see fit. You can have endless fun exploring the world and creating experiences that feel personal to you while dealing with its eclectic cast of factions and characters. While it's a bit rough around the edges in certain aspects, New Vegas is still one of the best RPGs ever made. As such, it's worth replaying or trying first the first time if you want to play an RPG, but can't experience Baldur's Gate 3 right now.  
Pillars of Eternity and Pillars of Eternity 2: Deadfire

Read more
You can’t pet the dog in Pikmin 4, but you can make it buff
The player rides Oatchi in Pikmin 4

With Immortals of Aveum getting a last-second delay, July belongs to Pikmin 4. Nintendo’s next big Switch exclusive looks to bring one of the company’s more eccentric franchises to a console that’s done wonders for oddball GameCube contemporaries like Animal Crossing. It may be the fourth installment of the series, but there’s a good chance it’ll act as an entry point for a fair amount of Switch owners.

Pikmin 4 - Nintendo Direct 6.21.2023

Read more