Skip to main content
  1. Home
  2. Gaming
  3. News

Driveclub servers to shut down in 2020: No more multiplayer races, season passes

Add as a preferred source on Google

Sony will shut down the servers for Driveclub, Driveclub VR, and Driveclub Bikes on March 31, 2020, just before midnight British Summer Time (BST) or about 4:00 pm PT, in a move that will eliminate all the online features of the affected games.

The Driveclub games, as well as all their DLCs and season passes, will also be removed from the PlayStation Store on August 31, also at just before midnight BST or 4:00 pm PT.

Recommended Videos

This marks the beginning of the end for Driveclub, which was supposed to be a PlayStation 4 launch title in November 2013 but was delayed into early 2014. However, upon the game’s release, it still struggled to meet the hype generated by E3 teasers. In addition to connectivity issues, weather effects were not added to the game until more than two months after it was launched. A free PlayStation Plus edition, which was supposed to roll out alongside the game, was pushed back to 2015.

Sony then shut down Evolution Studios, the developer of Driveclub, in 2016, and its staff was hired by Codemasters, which was behind the Grid, Dirt, and Formula One series of games. With Evolution Studios gone, the writing was on the wall for the franchise.

After its servers shut down, only the single player and offline modes of Driveclub will be available to players, which is not ideal for an inherently social game that places a heavy focus on interaction between players. Gamers will no longer be able to compete in multiplayer races, and their season pass will no longer work online. They will also lose the ability to create their own events, represent their club in events and tours, as well as compete with other players in leader boards.

Driveclub was supposed to showcase the PlayStation 4’s capabilities when the current-generation console was launched. The servers being shut down represents six years of failing to live up to the potential of what may have been an excellent social racing game, but things simply did not fall into their right places.

For those who are still playing Driveclub‘s multiplayer features, one year remains before they go away for good. After March 31 next year, players will only be able to access the game’s local modes.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more