Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

E3 2011 hands-on: Mario Kart for 3DS

Add as a preferred source on Google

mario-kart-3ds-e3-2011-logo

(This article comes courtesy of N-Sider, a site for well-adjusted Nintendo fans. N-Sider has served the Nintendo community for more than a decade.)

I didn’t have to spend a lot of time with Mario Kart for 3DS to realize that Nintendo’s playing it pretty safe with the formula. Sure, there’s a couple neat new touches, like context-sensitive hang-gliders and sub transformations, but in the end, it’s still Mario Kart.

Recommended Videos

In fact, some of this 3DS Mario Kart installment is kind of a look backward. Coins on the track have returned from the old Mode 7 outings, and the show-floor consensus is that collecting more of them does indeed make you go faster. Widespread dissatisfaction with the drifting mechanic in Mario Kart Wii seems to have led to a return to the old wiggle-the-stick mini-turbos. And, of course, holding the accelerate button down at the right time during the countdown will give you a turbo boost to start the race.

mario-kart-3ds-e3-2011-1
Image used with permission by copyright holder

The transformations are the new thing in Mario Kart for 3DS. You’ll pop out a hang-glider during certain situations when you’re launched into the air, switching you to a slide-pad-navigated gliding mode where you can either choose to nose-dive for the ground to get back down faster or hold back on the stick to drift farther. Sub mode is triggered whenever you go underwater (you can even drift underwater, up on two wheels) and one of the courses in the demo let you continue racing in sub mode if you dropped off while the rest of the racers continued on land—there were actually a number of branching paths, even if some were simplistic, in the courses in the demo.

There’s also the opportunity to customize your kart before you race a little. Additional hang-gliders weren’t available to choose from, but different sizes of wheels were. We didn’t notice any discernible difference between customized karts.

This new Mario Kart has a good feel to it (not at all awkward), and it’s hard to lose if you don’t use the d-pad like I did in the first few seconds. Though the courses in the demo are all-new to show off the transformations and features, the trailer Nintendo showed today had a few familiar-looking courses, likely in the vein of the retro courses that have been a staple since Mario Kart DS. Mario Kart is one of Nintendo’s bread-and-butter franchises; this installment is clearly comfortable in that role, and series fans should, in turn, be quite comfortable with it.

Matt Behrens
Former Digital Trends Contributor
Matt Behrens is a software developer based in Michigan, working on networked software on Unix and Linux. He was a longtime…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more