Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

E3 2012: Murder is a game of choices in Arkane’s Dishonored

Add as a preferred source on Google
Image used with permission by copyright holder

Given that its creators have collectively worked on games like Half-Life 2 and Deus Ex, I came into my Dishonored demo with high hopes tempered by the cynicism that E3 breeds in anyone who has attended the show more than once. While I only played a relatively short section of the game, presumably toward its beginning, that cynicism has now been completely replaced with an overwhelming urge to own the game as soon as possible. Why? Because unlike many other games Dishonored actually seems to live up to its creators claims that you can play the game in any way you want.

Alright, let me set the scene for you: You play as Corvus, a supernatural assassin in a steampunk world that’s equal parts Half-Life 2 and Victorian-era Prague. In the section I played, the game dictated that I had to assassinate two brothers who happen to be high-ranking officials in this world. It gave me access to all of the game’s various powers and items, but no real direction beyond “kill those guys,” not because the developers neglected to include such instructions, but because the game itself offers dozens of different ways to complete that goal.

Recommended Videos

I opted to attempt a stealth playthrough, though unlike the developer-led demo I’d just sat through, I opted to silently murder every guard who was stupid enough to patrol too close to my hiding places. In the developer demo it should be noted that Corvus flitted through the city quite rapidly, using the character’s teleportation abilities, killing only the two targets, and possessing fish and other people as necessary to escape detection. Special care was taken to hide bodies out of sight, lest they be seen and alert other characters. Overall it was a very entertaining demonstration of the various things you can see and do to explore the game like a ninja, which given that the character feels like a cross between the protagonists of BioShock and Thief is pretty impressive to witness.

In my playthrough however, I semi-accidentally stabbed the first guard I saw and then spent twenty minutes exploring the various methods in which I could dispatch other nearby characters. I racked up a massive bodycount, but more interestingly were the reactions I caused. Guards would find bodies and seek out the cause for the death — a man with a gaping knife wound looks a whole lot more suspicious than some guy who was mind-controlled into jumping off a balcony — while civilians would mostly become terrified by the shadowy figure chasing them down with a huge dagger.

If you’ve been following the game’s development you’ve likely heard the developers talk about how the world is totally reactive, with characters following their own pre-set routines and living out their virtual lives oblivious of your presence unless you make them aware of you. As far as I can tell, that’s a legitimate claim. I spent a solid chunk of time watching a prostitute go about her daily routine just to see if she would start repeating herself and instead of betraying a scripted set of actions, the character continually opted toward “realistic” acts that she might actually do were this world real. You can’t really grasp how impressive this is until you observe a city full of such characters in action, but when you do it’s some seriously next-level stuff.

The only negative news I took away from the game and Arkane Studios’ presentation is that Dishonored won’t hit shelves until October. No hyperbole, I’m utterly psyched to own the final version of this game, and having to wait four months is going to be really depressing.

 
Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
Topics
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more