Skip to main content

GDC 2012: Lollipop Chainsaw hands-on preview

lollipop-chainsaw-1
Image used with permission by copyright holder

Lollipop Chainsaw is sheer Suda 51-fueled lunacy, as I learned at a party kicking off the week’s Game Developer’s Conference festivities in San Francisco last night. Servers decked out in zombie-wear(-and-tear) worked their way around the crowded room as attending members of the press vied for a seat at one of the many stations that were set up for sampling the game. Hardly an ideal environment for getting a sense of how this story-driven single player third-person brawler is set up, but the party atmosphere at least felt like a good fit for the bizarre happenings on screen.

I’m not clear exactly when in the game the level that I played comes from, but it opens with the zombie-killing cheerleader Juliet riding in the sidecar of her dear, old dad’s badass hog. The old man looks, dresses and talks like a ’50s greaser. He also seems to have some hidden superhuman talents, as I see later on when he vaults up the sideof a building.

I honestly couldn’t hear a lot of the exchange between father and daughter, but it was something to do with the disembodied head of Nick, Juliet’s sweetheart whom she carries around on her belt. The old man is giving his little girl a hard time because any new member of the family must embrace its zombie-killing ways, and Nick’s absent body is going to get in the way of that. Juliet explains that Nick is deadly with his tongue, though that just angers dad even more.

Not every word came through, but it’s clear enough that James Gunn’s writing talents are being put to good use in the script for Lollipop Chainsaw. The little I could make out was definitely funny, and it was made all the better by some competent voice-acting. There’s definitely a Shadows of the Damned vibe here, only with a much more light-hearted tone. That’s the impression I got from the brief bits of story I picked up, at any rate.

The motorcycle ride ends at a giant — we’re talking skyscraper-sized — arcade that’s been built in the shape of an oversized coin-op machine. The zombie threat has brought Juliet here for reasons that aren’t clear, but that doesn’t really matter for the purposes of this demo. There are zombies to be chainsawed, after all.

The controls are going to take players a little bit of getting used to. Juliet’s two main chainsaw attacks are mapped to the A and Y buttons on an Xbox 360 controller and her punch-and-kick attacks are handled by X. You can press B to make her jump; jumping toward a zombie triggers a contextual vault over the undead foe. The chainsaw also doubles as a firearm, with LT dipping into an aiming mode and RT firing. It’s a powerful weapon, but it uses ammo.

Image used with permission by copyright holder

The key to success in Lollipop Chainsaw‘s combat seems to hinge on varying up your attack combos at all times. Juliet can perform some impressively over-the-top moves, and she can visit the game’s stores to buy even more combos. Downed enemies explode in a shower of gold coins, providing a funding source for any shopping sprees. It seems like you get more coins for performing more stylish and varied kills, but I couldn’t get a good sense of how that works.

The level I played starts out in a pretty standard arcade game room. Wisecracking zombies — yes, these undead can talk — gather around various coin-op machines, seemingly oblivious to the threat that’s entered their midst. Not for long though. I strike out quickly and decisively, chopping and hacking at various enemies and watching gleefully as severed limbs fly in all directions.

At one point as the battle is winding down, a headless, grey cheerleader shambles out of a nearby elevator. This proves to be a perfect platform for Nick’s head. Juliet plops the noggin down on the undead cheerleader’s neck stump and a button-pressing minigame unfolds as Nick uses his new body to dance across the room. No, I have no idea why.

The level alternates between these fairly straightforward combat rooms and a few zanier minigames, all of which pick up on the level’s coin-op arcade theme. The first one plays like a Tron version of Pac-Man… on acid. The camera moves to an overhead perspective as Juliet runs around a maze, picking up the set of eight keys required to escape while avoiding patrolling beings that look like pixelated Pac-Men, only they all have sharp teeth, dog ears and wear a red fez.

Once again, no idea why. Does it really matter?

lollipop-chainsaw-3
Image used with permission by copyright holder

The next arcade-riffing minigame I play is an obvious nod to Elevator Action. Looking on from a 2D, side-scrolling perspective, you guide Juliet through a series of doors and elevators and she works her way up in a Tronified building toward her goal. Zombies of various types pop up along the way to complicate things, as do a few more of those button-pressing minigames.

The final arcade riff that I get to try out — and, ultimately, die on — is a 3D-world version of Pong. The camera sticks with a standard third-person perspective, but the once again Tronified world — all glowing blue lines and minimal detail — is a giant Pong table. A deadly, white ball bounces back and forth around the room as hordes of zombies come at Juliet. The ball is equally deadly to all, and it’s what ultimately ends Juliet’s adventure for me.

Lollipop Chainsaw seems to be fun and bizarre in all of the right ways, but it’s still in need of some polish, and maybe a little balancing. The zombies you face off against are pretty hardy; they’ll shed limbs quickly, but they’ll keep on coming. The camera is the real problem; it’s downright unfriendly at times, spinning and swerving in every which way. The manual camera controls feel like they could use some tuning as well.

As mentioned above, the controls also take a fair bit of getting used to, especially for anyone who’s played this sort of third-person brawler before. It’s a strange setup, having the two chainsaw attacks positioned at the top and bottom points of a standard controller’s cross-formation face buttons, while the non-chainsaw melee strikes and jump buttons are sandwiched between them on the left and right points. I’m certain there are elements that I just wasn’t getting a strong handle on, what with no one being there to guide the demo.

All that said, I had a ball running around and slicing hunks of zombie meat off of my attackers and collecting the sweet, delicious showers of coins that they exploded into. Hopefully there will be some more chances to check out Lollipop‘s deranged action in a quieter setting before the game hits its June 12 release.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
3 new Nintendo Switch games you should try this weekend (May 10-12)
Two players play Nintendo Switch.

If you only tend to follow the biggest video game releases, it may seem like the Nintendo Switch is currently in a game drought. The system has only gotten a handful of niche releases last year, like Endless Ocean: Luminous, that haven't been Zelda-level hits. Zoom out a bit, though, and you'll find that Nintendo's aging system is still thriving. That's thanks to vibrant indie and third-party scenes that are keeping the platform engaging.

If you're looking for a new Switch game to play this weekend, you actually have more to choose from than you might realize. The system got several games this week, from a chaotically fun Pac-Man game to a genuine game of the year contender. Here are three games to check out on Switch, all of which are worth picking up this weekend.
Animal Well

Read more
3 PlayStation Plus games you need to play this weekend (May 10-12)
Miles Morales in Spider-Man outfit fending off crime.

The weekend is here, so you probably want to sit back and relax by playing some video games. If you're subscribed to PlayStation Plus Premium or Extra on PS4 or PS5, then there are tons of fantastic titles to choose from in the subscription service's vast game catalog. It's a lot to sift through, so I've handpicked three titles I think you should check out if you haven't played them already.

One is a superhero game that launched alongside the PS5 and can be beaten within a weekend. The next is an eerie indie Metroidvania that just got added to PS Plus Extra when it launched on May 9. Finally, there's a sequel to a fantastic roguelike (not Hades 2) where you play as a new person in the same family every time you die.
Marvel's Spider-Man: Miles Morales

Read more
3 free video games you should play this weekend (May 10-12)
A titan wielding a grenade launcher in Destiny 2..

Whenever we recommend games at Digital Trends, we tend to go heavy on titles available on subscription services like Xbox Game Pass. Rather than telling our readers to buy new games, we always try to find ones that might be on services they're already paying for. Still, that doesn't cover every player. There are plenty of more casual gaming fans who aren't subscribed to any service that offers extra games. We don't want to leave them out, do we?

If you're in that category, or you're simply strapped for cash, we've got some recommendations for some free games you can try this weekend. I don't mean "free with a subscription" either. I'm talking about games that will cost you nothing to start, even if you decide you want to spend money on them later. From a mobile game I can't get enough of to a a popular MMO that just made all of its DLC free, these are three free games you can dive into this weekend.
Destiny 2

Read more