Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Gotham Knights review: strong story rescues underpowered Bat adventure

Robin fights the mob in Gotham Knights.
Gotham Knights
MSRP $69.99
“Gotham Knights isn't very ambitious and has performance issues, but it should still please Batman fans.”
Pros
  • Compelling narrative
  • Distinct characters
  • Strong multiplayer
  • Fun patrol hook
Cons
  • Standard combat
  • Stealth isn't viable
  • Performance issues

As an open-world Batman game that’s not connected to the Arkham series and kills off Batman in the first five minutes, Gotham Knights was always going to be a risky endeavor for Warner Bros. Games. Pile on skepticism surrounding the game’s multiplayer and RPG systems in the wake of Marvel’s Avengers, as well as a frame rate discourse, and Gotham Knights seemed like a game that would either fall flat on its face or soar to greater heights than the Arkham series ever did.

After playing through almost everything the game offers, the reality is that Gotham Knights ultimately lands somewhere in the middle. It’s not as good as the best Batman games from the last decade due to a lack of gameplay ambition and performance issues. Still, it overcomes those flaws to entertain Batman fans who have always wanted to play a game that lets them explore and defend the streets of Gotham with a friend.

A brave and bold story

Killing off Batman is a bold narrative hook that makes Gotham Knights stand out from any Batman games that came before it. Following his death at the start of the game, it doesn’t take long for the Bat Family of Nightwing, Red Hood, Batgirl, and Robin to learn of his demise and then take on the responsibility of defending Gotham themselves. They’re up against newly empowered gangs causing mayhem, a GCPD that doesn’t want to work with vigilantes anymore, and increased efforts to control Gotham by some secret societies at the center of Batman’s final case.

The narrative was consistently able to surprise and entertain me with its twists and unique takes on classic Batman characters …

Despite the marketing emphasizing the Court of Owls, this is not a one-to-one adaptation of that comic book story. As such, the narrative was consistently able to surprise and entertain me with its twists and unique takes on classic (and very played-out) Batman characters like The Penguin. Once I got to know the whole cast, it was exciting to see how this world deviates from what we know and how a faction like the Court of Owls managed to operate under Batman’s nose for so long. The lengthy sidequests featuring Harley Quinn, Mr. Freeze, and Clayface are also all entertaining, and I hope more Case Files like these are added postlaunch.

It does take a little bit to get going, though. As the opening focuses on Batman’s death and what that affects so heavily, it takes time to get to know these new versions of Nightwing, Red Hood, Robin, and Batgirl. Cutscenes in each character’s sidequests and the Belfry, the Bat Family’s new base of operations, eventually flesh out these characters. But because it doesn’t spend much time introducing themat the start and often refers to them in a collective way, it takes some time to get attached to these unfamiliar versions of iconic sidekicks. Once I got to know these versions of the characters, I liked them all a lot.

Image used with permission by copyright holder

Still, the narrative is one of the stronger aspects of Gotham Knights. It manages to subvert expectations, doing so in a satisfying way, not a frustrating one. Killing Batman is a huge narrative risk, and Gotham Knights confidently handles it in a way that doesn’t result in a playable Batman (looking at you dead Captain America in Marvel’s Avengers). It’s other areas of the game where results are much more mixed.

Becoming a caped crusader

While Gotham Knights has story and side missions spread throughout eight chapters, players’ escapades are structured within a daily cycle. During the day, players customize themselves, build gear, and change characters in the Belfry. While each character can hold their own in a fight, they all are tailored to certain playstyles.

  • Nightwing has the most support abilities.
  • Robin is good at stealth.
  • Red Hood has great ranged attacks.
  • Batgirl can revive herself and hack objects in the environment.

Gotham Knights made me feel like a detective superhero stepping in where the GCPD fails.

Players go out and stop emergent crimes at night to gather resources and intel on wider criminal activities happening around Gotham, in between completing story missions. Objectives eventually repeat, but Gotham Knights nails the feeling of being a superhero scouring the streets for criminals to stop. From bank robberies to kidnappings to organ trafficking, I constantly came across one of Gotham’s three gangs — The Mob, the Regulators, and the Freaks — doing something shady, and I could then choose to intervene and stop them. The game tallies up everything the player accomplishes each night too, which gave me a clearer sense of progression and accomplishment. Superhero games often just feel like they’re directing the player from fight to fight, but Gotham Knights made me feel like a detective superhero stepping in where the GCPD fails.

Of course, I still had to fight enemies once I confronted them. Combat is different here compared to the Arkham series. Instead of an attack-and-counter system, Gotham Knights’ combat features light and heavy melee, ranged attacks, and dodging. I was constantly dodge-rolling away from enemy attacks as I waited for opportunities to land hits. These build up momentum energy used on special character-specific abilities, like a pounce attack from Nightwing or a drone that shoots enemies and heals Batgirl.

Gotham Knights is slower-paced than the Arkham games, but rarely ever felt super-repetitive unless I was fighting a boss with a gigantic health bar. It also doesn’t feel super-original or creative. While Batman: Arkham Asylum helped redefine the action game genre with its content, Gotham Knights is content with playing it safe and delivering a standard action game experience. It’s missing a special “it factor,” like Marvel’s Spider-Man’s web-swinging, to call its own.

Robin fights the mob in Gotham Knights.
Image used with permission by copyright holder

Stealth is also disappointingly not a viable option. Small things, like not going back to a perch after doing a silent takedown or enemies that won’t lose sight of the player unless they are rooftops away, ensure that stealth is rarely the best course of action. The game lets players go ahead and be as stealthy as possible, but stealth often winds up being just a way to take one or two enemies out before the real fight begins. Chalk this up to oversights in design.

The multiplayer grind

Gotham Knights also wants players to stick around for a while and play it with friends, even if it eschews a fully live service approach. There are RPG systems to account for, so players can always see some kind of number go up when they play. The four main heroes level up concurrently and earn ability points that players can spend to unlock abilities on a skill tree. New momentum abilities are unlocked by completing in-game challenges, like killing a certain number of an enemy type. After defeating bad guys, players find resources they can use to craft gear, which has its own power levels and can potentially augment attacks with an element effect. Mod chips can also be crafted and applied to that gear to further enhance its stats.

Nightwing prepares to fight enemies in Gotham Knights.
Image used with permission by copyright holder

That might seem like a lot, but these systems are not as overwhelming as they first appear. Playing normally, I was always flush with resources and mods to craft the best gear, so I didn’t have to spend much time optimizing my character’s build. As long as I met the level requirements for a mission and equipped the most powerful gear, these systems never got in the way of my experience. And if they do for someone else, players can always turn down the difficulty and deal more damage that way. Or, there’s always the option of making some combat encounters less overwhelming by sharing them with a friend.

Multiplayer is one of Gotham Knights’ biggest draws, as all missions support it whether players are in the open world or not. Currently, only two players can free roam together (a four-player mode is coming postlaunch) and they can work together or go to opposite ends of the city to maximize crime-fighting. Multiplayer works in story missions too, although many interactions in them are limited to the host, but some of the open arenas and stronger enemies take less time to complete when you’re working with someone.

Gotham Knights handles cooperative crime-fighting in a way that I can’t get anywhere else.

Outside of dated MMOs like DC Universe Online, Gotham Knights handles cooperative crime-fighting in a way that I can’t get anywhere else. Seeing characters like Nightwing and Batgirl fight alongside each other before riding off on Batcyles in a multiplayer game made my inner Batman fan giddy at some moments. While this is one of Gotham Knight’s most unique selling points, it also lacks features that would have enhanced the experience, like a ping system, shared waypoint markers, and combo attacks and takedowns.

If you have a friend that also has Gotham Knights, I’d recommend giving it a shot with them. The experience isn’t superior to playing by yourself, which is a blessing in its own way. I beat the main story playing alone and never felt like my experience was lacking. It doesn’t feel like the developers shoehorned in the single-player or multiplayer experiences; they just coexist nicely.

In the shadow of the Bat

While exploring this vibrant and pretty rendition of Gotham City alone or with a friend is fun, it isn’t always a smooth experience, as Gotham Knights had noticeable performance issues on Xbox Series X. WB Games Montreal caused a stir when it confirmed that Gotham Knights would only run at 30 frames per second on consoles despite being a current-gen exclusive. Unfortunately, the game sometimes has trouble even hitting that. When I was riding around Gotham fast on the Batcycle with a lot of visual effects on the screen, the frame rate noticeably tanked.

Batgirl fights a Freak in Gotham Knights.
Image used with permission by copyright holder

Frame rate issues are less frequent during normal combat and exploration, but my game did stutter every once in a while. It also crashed on me three times during my experience and disconnected me from a multiplayer match twice despite a good internet connection. Thankfully, I didn’t encounter any game-breaking bugs during my time with Gotham Knights, but I still hope the developer rectifies these performance issues in the future. Overall, Gotham Knights feels like it needed a little more time in the oven for polish, which is somewhat surprising considering that WB Games was confident enough to move its release up by a week.

Living in the shadow of something greater is a recurring theme with Gotham Knights. Like its motley cast of heroes, the game sometimes struggles to live up to the expectations set upon it. None of Gotham’s heroes were ever going to be just like Batman, and Gotham Knights was never going to be just like Rocksteady’s Arkham games. Once I could accept that, I could see the game for what it is: a multiplayer superhero game with a creative narrative that plays it safe with gameplay, sometimes to its detriment.

Gotham Knights was reviewed on Xbox Series X with a code provided by WB Games.

Editors' Recommendations

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Knockout City Season 7: Mutant Mutiny stars Teenage Mutant Ninja Turtles
The teenage mutant ninja turtles in knockout city holding dodgeballs.

Season 7 of the free-to-play dodgeball game Knockout City is mutant-themed, and it will cross over with some of the most famous mutants around: the Teenage Mutant Ninja Turtles. In addition to earnable in-game cosmetics, players can buy the TMNT Bundle for $20 to get outfits and posses based on Leonardo, Raphael, Michelangelo, and Donatello.

Season 7 of Knockout City introduces four new characters called the "Mutant Crew," including the four mutates Neon, Susan, Ratfink, and Goober. These series originals are joined by Leonardo, Donatello, Raphael, and Michelangelo of TMNT fame. The new season of the game also comes packed with a Knockout City x TMNT crossover event, a new Premium Brawl Pass featuring TMNT unlockables, more Hideout customization, a new map, and more to be shared on the Season 7 road map.

Read more
The Lords of the Fallen revives a long-dead Soulslike sequel
Key Art for The Lords of the Fallen shows the worlds of the living and the dead.

During Gamescom Opening Night Live, CI Games' Soulslike sequel Lord of the Fallen 2 finally reemerged with a cinematic trailer narrated by Stranger Things' Joseph Quinn. It confirms that the game is now called The Lords of the Fallen and is in active development for PC, PS5, and Xbox Series X/S.
The Lords of the Fallen - Announcement Trailer | Wishlist on PC, PS5 and Xbox Series X/S #DareToHope
While the trailer doesn't show any gameplay, a press release gives more context for what players can expect from this Soulslike RPG. The Lords of the Fallen is set 1,000 years after its 2014 predecessor and will have players exploring the realms of the living and the dead, completing quests for NPCs and slaying tough enemies along the way. This game's world is five times larger than that of the original Lords of the Fallen, it features online co-op, and everything is being enabled by Unreal Engine 5. 
Although The Lords of the Fallen looks like a promising Soulslike RPG on its own, the most interesting thing about this game is its journey to release. Developers CI Games and Deck13 launched the original Lords of the Fallen in 2014 for PC, PS4, and Xbox One. While reviews for it were middling, a sequel was announced soon after with a 2017 release window, although Deck 13 was not involved. Its development was rife with issues, and CI Games made little progress internally before the team was significantly downsized. In 2018, CI Games announced a partnership with a developer called Defiant Studios to finish the game. Unfortunately, that collaboration ended a year later, and Lord of the Fallen 2 fell back into development limbo.
After that, development moved to Hexworks, an internal development team of over 75 people at CI Games. It has reinvented this project as The Lords of the Fallen, more of a successor than a direct sequel, and that's the version of the game we'll get if all goes well. That's certainly a much more complicated development process than you'd expect from a sequel to a mediocre Soulslike from the mid-2010s, and it's what makes it one of the more exciting announcements from Gamescom Opening Night Live.
While CI Games previously suggested that this game will come out in 2023, no release window accompanied this announcement. We do know The Lords of the Fallen will be available for PC, PS5, and Xbox Series X/S if it finally launches, though. 

Read more
Multiplayer hit Mordhau slashes its way onto consoles later this year
A soldier walks away from a flame in Mordhau.

Mordhau, a visceral multiplayer game set in medieval times that was popular on PC, will finally make its way to PS4, PS5, Xbox One, and Xbox Series X/S later this year. In late 2019, Mordhau made the rounds as the hot and trendy new multiplayer game, like Splitgate and MultiVersus have recently. It stood out thanks to its large 64-player battles and combat that isn't afraid to be intricate, methodical, and quite brutal. While its player count dropped following its moment in the spotlight and the release of Chivalry II, Mordhau still has a dedicated fanbase that enjoys its tough but satisfying combat and medieval setting. Now, players on consoles finally have the chance to experience the game and could possibly revitalize general interest in Mordhau.
MORDHAU - Console Announcement
Triterinon, the Slovenian developer behind Mordhau, will still handle developer and publisher duties for the console ports. It will feature the same combat and modes players can find on PC, including the attack-and-defend mode Invasion, the territory-based Frontline, and cooperative Horde mode. The developer also confirmed that these new versions of Mordhau will feature crossplay. However, it is currently only going to work between console platforms, so new players aren't matched up against PC players that mastered the game over the past several years. 
Although Triterinon did not share a specific date just yet, players can expect Mordhau to release for PS4, PS5, Xbox One, and Xbox Series X/S later this year. If you can't wait to play it, Mordhau is currently available on PC for $30. 

Read more