Skip to main content
  1. Home
  2. Gaming
  3. Features

Gotham Knights lives up to Batman’s legacy much better than I expected

Add as a preferred source on Google

Like the Bat Family itself, Gotham Knights has the tall task of stepping into its predecessor’s shoes. The Batman: Arkham games are considered some of the best superhero video games ever made and have gone on to influence countless other titles with their stories, world design, and combat. No matter who developed Gotham Knights, following those games up in a brand-new game in a different universe with changed combat mechanics and without Batman was going to be a tall order. As WB Games Montreal also hasn’t put out a game in nine years, this game is also the studio’s big chance to prove itself during a time when WB Discovery is going through heavy restructuring.

The cards are stacked against Gotham Knights, and early bits of gameplay highlighting significant changes to gameplay and incorporation of RPG mechanics seemed a bit questionable in the wake of the lackluster Marvel’s Avengers. Thankfully, after going hands-on with Gotham Knights for about two hours, the experience is shaping up to be an enjoyable superhero romp, even if it doesn’t end up being quite as groundbreaking as the likes of Batman: Arkham Asylum was 13 years ago.

Recommended Videos

The Bat Family’s feuds 

My Gotham Knights demo took me across four different parts of the game and allowed me to go hands-on with all four playable characters. To start, I took control of Nightwing as he investigated the death of Kirk Langstrom and is surprised by the sloppy work of the cops and the appearance of The Freaks, one of the gangs that roam Gotham in the wake of Batman’s death. This part of the game allowed me to get used to the investigation mechanics — which have players scanning clues in the environment — as well as combat. Nightwing felt like the most standard of the four characters, although this may be because I controlled him during an early, tutorial-heavy section of the game. 

Nightwing prepares to fight enemies in Gotham Knights.
Image used with permission by copyright holder

Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Instead of dodging, players can counter. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Players can also use special “momentum abilities” to deal extra damage, reminiscent of the Flow system in the latest Saints Row. After that, I jumped forward in the story and into Robin’s shoes.

That mantle still belongs to Tim Drake in this game, which I appreciate as an early 2000s comics reader. I snuck into Blackgate Penitentiary to get intel from Harley Quinn, who winds up sending Robin on a wild goose chase of fighting enemies and gathering intel to get a book of leads Harley gathered for Batman. Tim’s a more stealth-focused character, although I didn’t find sneaking to ever be too effective during my time with Gotham Knights as enemies are clustered together and aerial takedown opportunities weren’t as common. Hopefully, other sections of the game are better tailored to that playstyle. 

Harley ultimately escaped, so next it was time for me to explore the open world and complete challenges connected to taking down Harley Quinn. I chose Red Hood for this task, who stands out as the most distinct (and my current favorite) character in the game. He uses mystical powers granted to him by the Lazurus Pit to jump around the skies of Gotham and is very effective at mowing down enemies with heavy hitter (but nonlethal) guns. Hopping around Gotham as Red Hood feels very distinct to this game. Gotham Knights‘ open-world exploration and crime-busting also feel more natural and enjoyable as a single-player experience than the War Zones in Marvel’s Avengers.

Gotham Knights - Official Red Hood Character Trailer

The Harley Quinn-related challenges are heightened versions of these dynamic open-world events, like one where I had to save three hostages strapped to bombs at a concert held by The Freaks. These types of missions will probably be the meat-and-bones of the Gotham Knights experience, and while they are not necessarily anything new to the genre, I didn’t have any major problems with them. After spending some time in the open world, it was time to jump forward later in the game so I could take down Harley Quinn.

Batgirl v. Harley: Dawn of Gotham Knights 

By this point in the game, Harley Quinn has enslaved many Gotham residents with a mind-control drug. Batgirl and Renee Montoya show up at Gotham’s hospital to take her down. I slowly made my way through room after room of enemies as Batgirl, taking them down with special momentum abilities that oftentimes electrified her opponents. Eventually, I made it to the showdown with Harley Quinn, who swings a heavy hammer that deals lots of damage if you don’t dodge properly.

This boss fight was probably my least favorite part of the demo, as my hits felt like they had little impact, and it was a bit too repetitive. Still, other bosses like Clayface have the potential to be much more exciting, and I hope there are some surprise bosses and scenarios that we don’t even know about yet. Still, I have a good idea of how the final game will be after going hands-on with Gotham Knights for this long, with the exception of two things: the gear system and co-op.

Harley Quinn prepares to swing her hammer in Gotham Knights.
Image used with permission by copyright holder

All four playable characters can find and equip gear that modifies their stats and the like. As enemies and missions do have level numbers attached to them, improving each Knight’s gear and character level seems like it will be important to the final experience. I mostly played with preset gear in the sections of the game I got to try, and from what we could tell, the gear and RPG systems are barely frustrating as long as you are at the proper level for a scenario. My preview was entirely single-player, and none of the segments felt like they were tailored toward multiplayer, which is a breath of fresh air following Marvel’s Avengers’ odd mission design. I’ll probably play Gotham Knights mostly alone (in true Batman fashion) when it finally launches, and this early hands-on with the game makes me less weary about the situation.

Hopefully, the final game is a smooth and balanced experience, regardless of a player’s gear or cooperative choices. I came away from this Gotham Knights hands-on relieved and impressed. Although it probably won’t become a new video game institution like the Batman: Arkham series, my preview demonstrated how WB Games Montreal left its distinct mark on the idea of an open-world Batman game. I haven’t even taken on the Court of Owls yet, so there is still lots left to uncover. If you were on the fence with this game like me, I’d recommend giving it a shot when it launches. Gotham Knights probably won’t replace Arkham Asylum or Arkham City as your favorite Batman game, but it might become the best one to return to and play with friends consistently.

Gotham Knights launches on October 21 for PC, Xbox Series X/S, and PS5.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Topics
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more
Call of Duty: NEXT is back, and it’ll kick off the Modern Warfare 4 beta
Activision has revealed when players can watch new gameplay, catch fresh reveals, and jump into the first Modern Warfare 4 beta.
Call of Duty NEXT featured

If there's one thing Call of Duty fans look forward to every year besides launch day, it's Call of Duty: NEXT. This year's showcase is shaping up to be even bigger, as it won't just reveal more about Modern Warfare 4 -- it'll also mark the beginning of the game's multiplayer beta. Activision has officially confirmed that Call of Duty: NEXT will take place on August 21, featuring live gameplay, a detailed multiplayer briefing, developer insights, and new reveals. For the first time, the Modern Warfare 4 Early Access Beta will begin immediately after the livestream ends, letting players jump straight into the action.

When can players join the beta?

Read more