Skip to main content
  1. Home
  2. Gaming
  3. News

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Halo Infinite will not ship with campaign co-op or forge mode

Add as a preferred source on Google

Halo Infinite will be missing two major staples of the Halo franchise when it releases. In a development update released by developer 343 Industries, Joseph Staten, the game’s creative head, announced that Halo Infinite will not have campaign co-op or a forge mode when it launches.

“Unfortunately, as we focused the team for shutdown and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch. And we also made the tough call to delay shipping forge past launch as well,” said Staten. “When we looked at these two experiences — campaign co-op and forge — we made the determination, they’re just not ready.”

Recommended Videos

The two features are fixtures of the Halo franchise, attracting players since the release of Halo 2. Halo: The Master Chief Collection added its own custom games browser earlier this year. Custom games, for those who don’t know, are made through Halo’s forge mode, which has been present in Halo 2, 3, Reach, 4, and 5.

Halo Infinite | Development Update - August

However, both forge and campaign co-op will be added to Halo Infinite, just not immediately. Both features will take months to make it into the game after it launches. Campaign co-op and forge mode will both be a part of Halo Infinite‘s seasonal road map, with campaign co-op coming first during the game’s second season. According to Staten, seasons in Halo Infinite, much like seasons in The Master Chief Collection, will last three months. Forge is currently slated to release during Halo Infinite‘s third season.

Halo Infinite is still without a release date but has a window of this holiday season. The game will be available on the Xbox One, Xbox Series X|S and PC.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more